Loading...
Experience and Leveling - Version 1 vs Version 2
Sep 16, 2026, 02:40 PM
Initial version (2026-09-16)
Sep 16, 2026, 03:15 PM
Add wikilinks to table cells (1 new links)
11The developer describes meaningful progression and milestones across the full 1-60 journey, and pairs that with slower player progression and an emphasis on the leveling journey itself rather than what waits at the end of it. The Early Access build is built around a fully fleshed out 1-60 path. See Early Access for what that path covers at launch.2233Where experience comes from4455Killing things is the main source, and the studio says so plainly: experience is the most valuable reward from battle. Coin and corpse access come with it, and all three are shared within a group. Quests exist and are found by talking to NPCs rather than by following markers, but no published page gives quest experience values. See Combat and Quests.6677Combat skills level separately from your character. As you fight, your skills in combat improve, which lets you take on more difficult opponents. Skill levels are viewed with P.8899The Rested bonus10101111Rested is a flat experience bonus tied to two sources: Warmth of the Campfire, and Warmth of the Hearth at an inn. It accumulates while you sit in the radius and then drains as you play.12121313FigureValueExperience bonus while Rested15 percentRest each source can accumulateUp to 20 minutesTime to become fully restedRoughly 2 minutesPartial credit for leaving early1 minute in the radius gives 10 minutes of rest1414Rest does not accumulate if you are exposed to rain or other adverse weather effects, unless you are in the Sheltered state. Warmth of the Hearth carries an extra benefit: while it applies, you no longer consume food or drink. When the rest runs out you become Tired, which has no negative impact beyond losing the bonus. See Interface and Commands for the full list of character states.15151616Campfires17171818You do not need an inn to get Rested. You can place your own campfire using the Survival skill while carrying eight pieces of wood, and wood is harvested with a Lumberjack Axe from the numerous nodes found near trees. If the flames start to die out, you rekindle the fire by trading it a piece of wood. See Tradeskills.19192020Grouping and the level spread21212222Group experience is shared, but only among members who qualify. Until level 15 you must be within 5 levels of the highest-level group member to gain experience at all. After that the requirement becomes proportional: you must be at least two thirds of their level, so a level 40 can group with a level 60. See Grouping.23232424Losing experience, and getting it back25252626Dying costs experience. Some classes have resurrection spells that summon you to your corpse, and the more powerful versions also return some of what was lost. The Paladin top tier, Revival at level 56, returns 75 percent of lost experience. See Death Penalty.27272828Confirmed level milestones29293030LevelWhat happens4The first cantrip is granted to the true caster classes. Additional cantrips follow at specific intervals.15The group experience rule switches from a 5 level window to the two thirds proportional rule.56The Paladin learns Revival, the resurrection tier that returns 75 percent of lost experience.60The top of the stated 1-60 path. See Classes for per-class progression.3131Tracking progress32323333Experience progress is shown in the inventory panel, opened with I. Stats, resistances, weight and experience can be popped out permanently through Options, then Interface, then Always Show Pop Out Stats.34343535What has not been published36363737As of September 2026, no published page from the developer gives experience requirements per level, an experience curve, a cap on accumulated rest beyond the 20 minute figure above, a rested-experience bonus from any third source, or any progression system that continues past level 60.