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Sorcerer - Version 8 vs Version 9
Jun 8, 2026, 11:21 PM
Removed duplicate in-body wikilinks
Jun 21, 2026, 04:43 AM
Added Matrix Progression section covering the four-path weapon evolution for this class
11The Sorcerer is a mage class specializing in AoE damage and supportive magic. Sorcerers harness arcane power to devastate enemies from range while providing healing and utility to allies.2233The Sorcerer was not playable in the first Closed Beta Test. Information comes from official previews and will be updated after future beta tests.4455Class characteristics667788AttributeValueTypeMagic DPS / SupportArmorLightResourceManaDifficultyHighBeta statusNot yet playable99Mana system10101111Sorcerer magic is fueled by Mana, which replenishes through the endless flow of time. Unlike melee classes that generate resources through combat, Sorcerers rely on passive regeneration.12121313Weapons14141515Staff16161717The primary damage weapon. Channels elemental energy for destructive spells with long range. Includes AoE cones, ground effects, and devastating single-target abilities.18181919Manasphere20202121The utility weapon. Manipulates time to expose enemy weaknesses, slow targets, and manage cooldowns. Provides crowd control options and synergizes with time manipulation mechanics.22222323Grimoire24242525The support weapon. Emits radiant light to heal allies and provide shields. Has the shortest cast times of the Sorcerer weapons, allowing quicker reactions.26262727Glass Cannon Archetype28282929Sorcerers deal unrivaled AoE damage but have low defenses and long cast times. The playstyle requires careful positioning and timing to avoid being caught during ability animations.30303131Defensive Abilities32323333Despite the fragile appearance, Sorcerers possess survival tools. They can vanish before enemy eyes (temporary invisibility) and freeze opponents in place.343435+Matrix Progression36+37+Like every class, the Sorcerer plugs into the Matrix System, the node-based progression layer Chrono Studio announced after the June 2025 closed beta. Each of the Sorcerer's three weapons (Staff, Manasphere, and Grimoire) can evolve down one of four distinct paths, so two players on the same loadout can end up with different casting speeds, skill effects, and combat rhythm. The difference comes from the stats allocated through the Matrix, the passive skills unlocked along a path, and the attributes on equipped gear. The node layout is still under development, so treat specific path details as subject to change before launch.38+3539Strengths and Weaknesses36403741Strengths38423943Highest AoE damage potentialVersatile between damage and supportTime manipulation synergyDefensive options through vanish and freeze40444145Weaknesses42464347Low defensesLong cast times create vulnerabilityRequires precise positioningHigh skill floor