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Maps and Zones
July 22, 2026 at 06:05 AM
Added Brandrgarde Cataclysm difficulty, the Hallowgrove Ancestor Tree, and how the Gyldenmist circle applies per map
Hunts in Mistfall Hunter play out across a set of extraction maps. As of the pre-launch builds, three maps are confirmed. The developers have said more maps are planned for launch beyond these, but their count and names have not been revealed, so only the confirmed three are documented here. The extraction loop you run across them is described on Extraction and Gameplay Loop.

Map | Details |
|---|---|
Brandrgarde | A cold, austere map that has been part of the game across its betas. Gyldenmist outbreaks happen there frequently. |
Hallowgrove | The designated starting map, a lush, multi-layered forest of sylvan ruins centered on the Divine Anchor landmark. It uses a No-Circle mode, meaning there is no shrinking safe zone closing in on players. |
Solemn Needles | A newer map that was still in development, built around more open exploration with its own events and escape methods, and described as significantly different from Brandrgarde. |
The Divine Anchor is a landmark within Hallowgrove, not a map of its own. It is the feature the starting map is built around. It is also where the two-phase boss Sálmar, the Cursed Moonwane is encountered, as covered on Enemies and Bosses.
Only Brandrgarde, Hallowgrove, and Solemn Needles are confirmed maps from the makers. Other map names that circulate among fans are not part of the game and are excluded here until or unless the developers confirm them.
Some maps close in on you. A shrinking Gyldenmist boundary squeezes the playable space as a match runs on, and the developers were explicit about why it exists: melee fighting happens at short range, so without a mechanism forcing hunters together, two squads that spotted each other across open ground would simply turn around and avoid the fight. The circle tightens as a run goes on, which means the longer you stay to keep looting, the more likely you are to be found. Hallowgrove is the exception, running in a No-Circle mode instead.
Individual maps carry their own systems rather than being interchangeable arenas. Brandrgarde gains a Cataclysm difficulty tier, the hardest setting in the game, where elite enemies are tougher, top-tier loot drops across the map, and every landmark is worth checking. Hallowgrove gets the Ancestor Tree in the first season's mid-season update, a structure that appears on the map over time and gives hunters a choice between pushing for what it holds or cashing out with what they already have. Both are part of Season 1: Soul Hunt.