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Fair Play and Anti-Cheat
August 27, 2026 at 12:21 AM
Added the August 21 temporary teaming penalty round, the community poll result, and the rule definition
Mistfall Hunter is a PvPvE extraction game where the loot you carry out is real, so the value of a match depends on the other hunters in it playing by the same rules. Bellring Games treats enforcement as something to publish rather than something to do quietly: penalty rounds go out as public announcements, and the rules behind them have been restated and corrected in the open.
The stated policy is zero tolerance. Any player confirmed to be using cheats receives a permanent ban on both the account and the device, which is the part worth noting: a fresh account on the same hardware is covered by the same penalty. Detection runs on backend data analysis by a dedicated security team as well as on player reports.
The second offence is illegal teaming, and its exact definition matters because the penalty attaches to intent rather than to cooperation as such. The developers define it as multiple players deliberately entering the same match in order to work together against other players, or to engage in other unfair practices that ruin the experience for others. The core test they give is "multiple players intentionally joining the same match to team up and ruin others' experience", and they have said only cases that strictly meet that definition are penalized.
This needed a public correction. On August 3, 2026 the developers acknowledged that some language versions of an earlier announcement had mistranslated the offence as the much broader "cooperate with others", dropping the required precondition of deliberately entering the same match. They apologised for the confusion, confirmed it was a translation error rather than a change in the penalty criteria, and restated the definition above. Alongside it they made a point about design philosophy: the appeal of an extraction game lies in complex split-second decisions and varied playstyles, and they do not intend to tell players how to play, but they rank a fair PvP experience as the higher priority.
The penalty is a matchmaking suspension rather than an immediate ban. Repeat offenders face escalating penalties, up to and including a permanent ban.
Reports are submitted through the in-game reporting system or the official community channels, and the developers have repeatedly said reports are the fastest way for them to identify offenders. From mid-August 2026 they began rolling out a feedback email that notifies a player when one of their own reports results in a penalty, so the outcome of a report is visible rather than disappearing into a queue.
Enforcement results are published as named announcements. The table below records the rounds published since launch.
Date | What was published |
|---|---|
August 12, 2026 | 438 accounts banned for cheating and 232 accounts penalized for illegal teaming, covering the previous week. |
August 3, 2026 | A partial list of permanent cheating bans and a partial list of illegal teaming penalties, published together with the translation correction and a full restatement of both policies. |
Both lists are published with player names masked. Earlier rounds ran during the test phases, before the July 29, 2026 release, and the practice has carried into the live game as a weekly cadence. The updates that carried each round are listed on Updates and Patch Notes.
A separate problem showed up in the first week after launch: advertising accounts spamming the world chat channel. By August 7 the developers reported banning nearly 30 of them and promised a block feature for the following week. It arrived on schedule in the August 12 update as an "Add to Blocklist" control inside the World Chat window, which suppresses a blocked account's messages for you.
One rule reaches beyond the offending account. Steam Family Sharing is supported for the base game, but the developers attached a condition to it: if a shared account is caught cheating, both the borrowing and the lending account are permanently banned. The purchase and sharing rules are covered on Editions and Game Pass.
On August 21, 2026 the developers opened a second enforcement track aimed at temporary teaming, separate from the illegal teaming rule above. They put the question to the community first: a poll on whether the behaviour should be penalised returned more than 80 percent in favour, and the first round of penalties followed that week.
The rule targets a specific pattern rather than cooperation in general. A player is treated as engaging in frequent temporary teaming when they repeatedly pair with players from other squads over a period of time, refrain from attacking each other, and jointly attack third parties. All three elements have to hold, and they have to recur. Occasional temporary teaming inside a single match is explicitly not penalised.
The penalty is a matchmaking suspension rather than an account ban, and repeat offenders face progressively longer suspensions. The developers said they had built targeted filtering for the situations most likely to produce false positives, including attempts to break up an ongoing fight and genuine multi-party engagements, but declined to publish the detection criteria on the grounds that doing so would undermine them. Reporting suspected offenders in-game remains the fastest route to enforcement, and the studio invited continued feedback on where the rule's boundaries should sit.