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Queccha
June 8, 2026 at 11:12 PM
Removed duplicate in-body wikilinks

Queccha is a starter Animon in LumenTale: Memories of Trey, listed as Animon No. 017. It is a Geo type of the Sereum Attribute, one of the creatures you can choose at the beginning of your adventure. Queccha is known for its clumsiness and, if lost, is likely to wander aimlessly. Its expression stays indifferent and unchanged even while it sleeps, making its thoughts hard to read, though an experienced Lumen can gauge its health by studying the tuft on its head.
Detail | Information |
|---|---|
Name | Queccha |
Role | Starter Animon |
Elemental Type | |
Emotional Attribute | |
Associated Emotion | Calm |
Evolves Into |
As a Sereum Animon, Queccha has a grounded, composed temperament. Its Geo typing ties it to rocks and minerals. The Sereum trait, when activated, boosts critical-hit chance dramatically and grants a Turn Point on each critical, helping the team fill the TP gauge faster for an extra action on a later turn. Geo-type Animon also unlock the Holoken Ability that lets the player clear boulders in the overworld, so picking Queccha early can open up some traversal options sooner. Like the other starters, the stage-three final evolution differs between the Logos and Mythos paths, while the stage-two Quequator is shared.
Queccha is a Geo Animon. LumenTale assigns weaknesses and resistances per species, revealed by scanning a creature in battle, rather than from a single fixed chart. Scan Queccha to read its exact matchups. See Type Effectiveness Explained for how scanning works and Hidden Types Explained for the secondary element an Animon can reveal.
Property | Value |
|---|---|
Primary Type | |
Attribute |
Attribute | Effect |
|---|---|
Increased chance for critical hits. Each critical hit grants 1 extra TP. |
Queccha evolves into Quequator, which keeps the Geo type and the Sereum attribute. The region you align with, Mythos or Logos, shapes its final, stage-three evolution. Stage-three names have not been confirmed before launch and are best discovered in-game.
Stage | Method | Result |
|---|---|---|
Level 18 | ||
Level 40 and Meridemblem | ||
Level 40 and Septemblem |
Queccha can be chosen as a starter at the beginning of your adventure.
Lv. | Move | Type | Category | PWR / ACC / Cost |
|---|---|---|---|---|
1 | Pound | None | Physical | 50 / 100 / 1 |
2 | Harden | Status | ||
5 | Headbutt | Physical | ||
8 | Aegis | None | Status | 0 / 100 / 2 |
14 | Seismic Step | Physical | ||
16 | Sprouting Blow | Physical | ||
17 | Rupture | Physical | ||
20 | Mud Jet | Special | ||
26 | Attrackt | None | Status | 0 / 100 / 2 |
32 | Protective Wall | Status | ||
35 | Diamond Spike | Physical | ||
41 | Shards Rain | Status | ||
44 | Mud Blast | Special |
Move | Type | Category | PWR / ACC / Cost |
|---|---|---|---|
Sharpen | Status | ||
Field Sweep | None | Status | 0 / 100 / 2 |
Nonsense | None | Special | 35 / 100 / 2 |
Delta Blast | None | Special | 85 / 100 / 4 |
Diagonal Strike | Physical | ||
Reckless | None | Status | 0 / 100 / 2 |
Dropkick | Physical | ||
Trance | Status | ||
Nostalgia | None | Status | 0 / 100 / 2 |
Mud Trap | Status | ||
Sporallure | Status |
Quirk | Effect |
|---|---|
Last Leg | Prevents the Animon from being defeated by a single blow. |
Fracture | The first target hit by the Animon is inflicted with a weakness to Geo-type skills. |
Detail | Value |
|---|---|
Animon No. | 017 |
Height | 0.36 - 0.5 m |
Weight | 15 - 28 kg |
Queccha is known for its clumsiness and, if lost, is likely to wander around aimlessly. Its expression, indifferent and unchanged even when it sleeps, makes it impossible to understand what it is thinking. However, an experienced Lumen can gauge its health by studying the tuft on its head.
Picking Queccha gives your early team a Geo type and the Sereum attribute. As with all starters, your choice mainly shapes which matchups feel easy at the start; you will round out your roster quickly through catching and Trading. For a side-by-side look at every option, see Starter Animon.
See Elemental Types, Animon Attributes, Leveling and Progression, and Combat System.