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Monster Taming and Bonding
May 23, 2026 at 07:25 PM
Added Bilia and Animon capture modes, three Bilia variants, walking with party Animon
Catching an Animon is only the beginning. After a creature joins your team, you raise it, build a bond with it, and help it grow into stronger forms. This page covers how taming and evolution work.
In the overworld you reach for the Holoken and throw a Bilia at a wild Animon. There are two distinct overworld approaches that shape every capture attempt:
Bilia mode: you throw a Bilia directly to begin a capture. A short quick-time event on the throw determines how much the capture chance improves.
Animon mode: you send one of your own Animon out for a preemptive overworld strike. A successful hit stuns the wild creature, while a failed capture attempt afterward still leaves it stunned and easier to handle.
Both modes feed into the same goal, but they reward different play styles: Bilia mode is quick and direct, while Animon mode treats capture as a small overworld setup.
There are three confirmed kinds of Bilia, each with its own role:
Bilia | Notes |
|---|---|
Bilia | The standard capture item, used for most species. |
Velox Bilia | A faster, premium variant included in the launch-window bonus. |
Lost Bilia | A capture item tied to rarer encounters, also included in the launch-window bonus. |
Captured Animon gain experience and level up through battle. As they grow they become stronger and can evolve into new forms. The Leveling and Progression page covers experience and growth in more detail.
You can select one Animon from your party and bring it along as you travel towns, cities, and routes in Talea. Companion walking is small in mechanical terms but big in tone: it makes the bond between Trey and his roster part of the day-to-day rhythm of exploration.
The Anispace is a personal space, set apart from the ordinary world, where your captured Animon live, rest, and can be trained. It is also customizable, so you can decorate it to your taste. Spending time here is part of bonding with your collection.
Every Animon carries an emotional attribute such as Felicis (joy), Mestus (sadness), or Furor (anger). These attributes are tied to the creatures’ emotions and matter in battle alongside their elemental type. Understanding your team’s attributes helps you read how they perform.
Many Animon evolve as they grow. The five confirmed stage-two starter evolutions are Mewaii into Maidelly, Vortail into Furtex, Ozelash into Kouzear, Salabel into Vilender, and Queccha into Quequator, each keeping its original type and attribute. A starter’s final, stage-three evolution branches based on the region you align with, Logos or Mythos; stage-three names have not been confirmed before launch, so full evolution lines are best discovered in-game.
Spending time with your Animon, battling alongside them, and caring for them in the Anispace all feed into the relationship between Trey and his team. The story leans on this connection, framing your creatures as companions rather than just tools.
See Starter Animon for your first creature, Combat System for how raised Animon perform in battle, and Crafting and Cooking for items that support your team.