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Animon
May 20, 2026 at 12:08 PM
Initial Animon overview page (2026-05-20)
Animon are the creatures at the heart of LumenTale: Memories of Trey. There are around 140 known species, and catching, raising, and battling them is the core of the game. They are made of Anivis, an energy that flows through the whole world of Talea.
Animon are mystical creatures formed from Anivis. Members of the Lumen study, catch, train, and battle them. Each Animon has both an elemental type and an emotional attribute, and many can evolve into stronger forms as they grow.
Two systems define every Animon:
System | Count | Page |
|---|---|---|
Elemental Types | 13 | |
Emotional Attributes | 5 |
The 13 elemental types include Fire, Water, Geo, Grass, Electric, Ice, Aura, Chakra, Demon, Data, Virus, Ancient, and Anomalous. The five emotional attributes are Felicis, Mestus, Furor, Horrens, and Sereum. A creature's type and attribute together shape how it performs in battle.
Anivis is the energy that flows through the world and makes up the Animon themselves. The study of Anivis is a field of research in the game, led by experts such as Kapan. This connection between creatures and the world's energy underpins the setting's lore.
You catch wild Animon with the Holoken, then raise them through battle. See Monster Collecting, Monster Taming and Bonding, and Leveling and Progression.
Your adventure begins with a choice of Starter Animon. Confirmed creatures so far include Mewaii, Vortail, Ozelash, Salabel, Queccha, and Lampecko. The full roster of around 140 species is best discovered in-game, since most have not been revealed before launch.
See Trading for completing your collection and Combat System for how Animon fight.