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Dragons and Flying Mounts
May 16, 2026 at 08:11 AM
Re-embedded contextual screenshot after content rewrite
Dragons are Light No Fire's marquee creature. The reveal trailer at The Game Awards 2023 led with them, the Steam store page lists Dragons as a primary tag, and the press kit highlights fly dragons over undiscovered landscapes as a defining gameplay verb. Giant birds appear alongside the dragons as a second flying-mount category. This article covers what is visible in the trailer and what Hello Games has confirmed about flying mounts; specific mechanics that have not been shown are flagged as open questions.

Mount Type | Visible Details | Apparent Role |
|---|---|---|
Dragons | Large, scaled, four-legged with wings. Multiple body and colour variations visible across trailer shots. Saddled. | Long-range flight, vertical exploration, multi-player formation flying |
Giant birds | Large avian creatures resembling kingfisher or eagle silhouettes. Carry riders in saddles. | Agile flight, possibly more accessible early-game alternatives to dragons |
Both categories appear in the trailer with visible saddles, which suggests some kind of taming, hatching, or earning system rather than a wild-creature interaction. Hello Games has not described how players obtain mounts or whether dragons and birds share the same acquisition flow.
The reveal trailer is captured in-engine from real play sessions per Hello Games' description. Dragon and bird sequences include:
Single players riding dragons over mountain ranges and through cloud layers.
Multiple players riding dragons in formation across landscapes.
A dragon diving between narrow canyon walls (suggesting genuine flight control rather than fast-travel cinematic).
Smooth altitude changes that scale to the curvature of the planet, with the camera pulling back to show planetary scale.
Players riding large birds across forests and grasslands.
Mounted flight over oceans (though Sean Murray separately confirmed ocean crossings still need boats, suggesting fly time over water is limited).
Flying mounts solve traversal at the mountain-to-region scale. They let you cross terrain that would be slow on foot, survey landscape from above, and reach elevated locations that climbing would otherwise gate. The trailer's continuous flight without loading screens implies a streaming system designed around aerial travel.
Murray explicitly framed ocean crossings as requiring large boats and crews, which implies dragons are not a substitute for a boat for transoceanic travel. Whether this is a hard stamina limit, a fatigue mechanic, a fog-of-war restriction, or simply a design preference has not been confirmed.
Several reasons converge on dragons as the headline traversal mount:
They are the visual hook from the reveal trailer.
They differentiate Light No Fire from Hello Games' prior work; No Man's Sky had spaceships and exocraft, not dragons.
They fit the press kit's classic myths and folklore inspiration. Dragons are universally legible as fantasy.
They scale to the planet's geography in a way no walking-speed vehicle can.
They support multi-player play (formation flight, possibly shared mounts).
Trailer shots show variation between dragons. Different colours, builds, and possibly different species appear in different shots. Whether players will be able to tame multiple distinct dragon types, breed them, or customise their appearance has not been described. The press kit does not commit to a particular dragon species count or biome distribution.
Giant birds are visually distinct from dragons. They have feathered bodies, more compact frames, and bird-like flight motion. Whether they share the saddle and rider system with dragons or use a separate interaction is not clear from the trailer alone.
Question | Status |
|---|---|
Are dragons tamed from the wild, hatched from eggs, quest-rewarded, or built? | Not shown |
Are giant birds easier to obtain than dragons? | Not shown; press coverage has speculated yes but Hello Games has not confirmed. |
Is the first mount a tutorial reward or a multi-step gathering goal? | Not shown |
Are there species-locked or progression-locked mounts? | Not shown |
Can mounts die permanently in combat? | Not shown |
Can two players share the same dragon or bird in flight? | Not confirmed (formation flight on separate mounts is shown). |
Are flying mounts usable as combat platforms (aerial archery, dragon breath weapons)? | Not shown in combat scenes |
Do mounts have stamina, fuel, or food requirements? | Not described |
Can you carry cargo on a mount? | Not shown |
Are mounts visible to other players in the shared world? | Implied by shared multiplayer but not explicitly stated |
From the trailer footage, flight appears to be a real player-controlled mode (banking turns, altitude changes, diving) rather than a fixed cinematic. The dragon canyon dive shot in particular implies genuine pitch and roll control. Whether the camera follows from a third-person rear angle, a first-person rider view, or both has not been documented in detail.
Aerial combat has not been confirmed or denied. The trailer shows mounts in non-combat flight contexts, with weapon-bearing characters appearing in ground combat. Whether players can fire bows from a flying mount, whether dragons have a breath-weapon attack, or whether ranged spellcasting works from above has not been shown. Treat aerial combat as an open question rather than a confirmed feature.
For ground travel, see ground mounts. For ocean travel, see boats and ships and oceans and sailing. For the overall traversal hierarchy, see wings over the world. For the planet's geography that flying mounts navigate, see world and planet and biomes.