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Early Access and Release
June 21, 2026 at 07:41 AM
Hedged the unsourced approximately-one-year Early Access duration claim (no primary source confirms a length); corrected platform table to note no macOS and that consoles are unannounced rather than likely; added quarterly update cadence
KYORA is confirmed to launch on Steam Early Access before a full release. The Early Access version will be available on PC for Windows and Linux. As of mid-2026, a specific launch date has not been announced, and the developers have described Early Access as still some way down the road.
Platform | Status |
|---|---|
PC (Windows 10 64-bit) | Confirmed for Steam Early Access |
PC (Linux, Ubuntu 22.04) | Confirmed for Steam Early Access |
macOS | Not supported on Steam at present |
Consoles or other platforms | Not announced |
The Early Access period is built around community feedback. The team plans to focus on integrating player input and expanding the gameplay elements players respond to most, the same approach Pugstorm took with Core Keeper. The developers have not committed to a specific Early Access length, and have said the timeline depends on development progress and player feedback.
Pricing for KYORA has not been announced. The developers have stated that pricing is still to be determined, and that the price may differ between the Early Access version and the full release.
The game will launch in English. Additional language support is planned for the Early Access release, with the initial languages decided by player demand. Further languages may be added in updates before the 1.0 release.
KYORA was announced in December 2024 at The Game Awards. Pugstorm and Chucklefish post development updates roughly once a quarter. As of January 2026, the game had reached over 500,000 Steam wishlists. In early 2026, the team described Early Access as still some time away, with work focused on completing and refining the first biome before expanding to additional biomes, bosses, enemies, weapons, and craftable items.