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The Chateau
May 26, 2026 at 10:36 PM
Initial version (2026-05-27)
The Chateau is the central hub of HUNGER and serves as home base for all Living between Expeditions. Visually inspired by the island fortress of Mont-Saint-Michel, the Chateau is one of the last human strongholds in the bacterium-ravaged world. It is a persistent multiplayer space where players gather together rather than a private lobby.
Accepting quests from NPC quest givers
Pursuing and managing crafting or gathering Professions
Buying and selling goods through the player-driven Marketplace
Forming parties before entering Expeditions
Interacting with eccentric NPC characters, each with their own questline
Upgrading equipment and preparing loadouts
The Chateau is populated by a cast of eccentric NPCs. Each NPC has a personal questline that contributes to an overarching narrative running through the game. Players can speak with vendors, help resolve the NPCs' personal conflicts, and use their stories to guide deeper exploration of the world.
The Chateau hosts a fully player-driven Marketplace. Items crafted through Professions, rare loot extracted from Expeditions, weapons, gear, and cosmetics can all be traded here. The economy is shaped entirely by player activity, rewarding players who specialize in gathering or production Professions.
Proximity voice communication is available during Expeditions, allowing players to talk to nearby Living, whether friend or foe. This system adds social and tactical dimensions to encounters in the field.