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Gameplay - 14 revisions
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Corrected the extraction rules to the current interact-with-the-balloon system, named Deadsmoke and its two-party trigger, added the melee damage rebalance and the HUD vault indicator
Linked the combat resource systems to their own page
Moved the Mastery tree screenshot to the dedicated Masteries page, where it matches the article topic directly
Added the Parry mechanic, the lunge rework, and a Movement and Weight section covering base speed, the heavy-armour penalty and diminishing returns; documented extraction smoke visibility, contested-extraction signalling and protected items; pointed the Mastery link at the new Masteries page and linked Looting and Quests
De-duplicated repeated Survival-mastery and deployable-traps lines in the Map Traps section
Add the Dodge control binding (Left Alt plus a direction) and the auto-extract-at-timer-expiry rule
Added Trinkets and Shields item categories, named the Turncoat Mechanism trap talent, and detailed craftable player traps and their kill-count experience
Added dismemberment system and stamina-based dodge to combat and movement
Added Health, Stamina and Energy, Food and Drink, directional melee, looting, and map traps sections with confirmed values
Embedded screenshot into article body (Content update 2026-05-27)
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