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Food and Drink - Version 2 vs Version 3
Jul 11, 2026, 06:26 PM
Linked Vendors to the new Vendors page
Aug 17, 2026, 03:58 PM
Marked the looting link as resolved now that the page exists
11Food and Drink are optional consumables in HUNGER that reward forward planning. Neither is required to survive an Expedition, but both grant temporary bonuses that can support a chosen playstyle, smooth over a weakness, or set up a decisive moment. They sit alongside Trinkets and Masteries as ways to tune how a character performs in the field.2233Food4455Food grants long-lasting bonuses suited to a sustained approach. The effects run for several minutes, making food the better choice for buffs a player wants active across most of a run. For example, Stewed Apple increases container loot identification speed by 20 percent for 10 minutes, which suits a scavenger who plans to open many containers. Effects from the same food category do not stack, so eating two similar dishes does not double the bonus: only the stronger of the two applies.6677Drink8899Drink delivers stronger but shorter bursts of benefit. Where food is about steady support, drink is about a sharp, time-limited edge. Boiled Water, for instance, grants 10 percent faster movement for 40 seconds, which is well suited to an escape, a sudden push, or closing distance in a fight. The short duration means drinks are typically saved for a specific moment rather than kept running constantly.10101111Examples12121313ConsumableTypeEffectDurationStewed AppleFood+20% container loot identification speed10 minutesBoiled WaterDrink+10% movement speed40 seconds1414These are representative examples drawn from the developers’ own breakdown of the system rather than the full menu; the complete range of dishes and drinks expands the same way the rest of the game does through Early Access.15151616Acquiring Food and Drink17171818Food and Drink reach a player through several routes: buying them from NPC vendors at The Chateau, crafting them through a profession, looting them in the world, or earning them as quest rewards. Because the bonuses are optional and situational, they are most valuable to players who think ahead about which buff a particular run calls for rather than consuming them at random.