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The Expedition Map - Version 1 vs Version 2
Aug 17, 2026, 03:54 PM
Created article covering the Expedition Map, Reynauld, matchmaking and the ten-second departure countdown, weather and time-of-day conditions, the 12/3/1-hour route rotation, and the named territories shown on the world map
Aug 17, 2026, 03:59 PM
Embedded the official Expedition Map Select Location capture showing the world chart and the three pinned launch destinations
11The Expedition Map is the screen a party uses to leave The Chateau and commit to a run into the mainland. It is reached through Reynauld's map, and it is the gateway to every Expedition the game offers. Whether a survivor sets out alone or alongside one or two companions, the journey begins here.2233Choosing a Destination4455The map presents the locations currently open to the party under a Select Location prompt. The three launch destinations, Sombre Forest, Jacques Bridge and Sarlat Farm, are pinned onto a hand-drawn chart of the ruined continent, with the Chateau itself marked on the north-western coast as an island abbey ringed by water.6677Only the party leader may choose an Expedition and commit the group to a destination. Everyone else in the party is carried along with that choice, which makes the leader's read on the group's readiness part of the decision.889+910Setting Out10111112Once a destination is selected, matchmaking begins quietly in the background rather than locking the party into a loading screen. Players stay free to move around the Chateau while they wait: visiting Vendors, reorganising the Stash, crafting equipment, or talking to the hub's residents. The waiting screen reports the destination alongside the conditions the run will use, in the form of a location name, a time of day and a weather state, and it counts up the time elapsed while a route is found.12131314When a match is found, a ten-second countdown begins. When it reaches zero the party departs together and there is no turning back, so the last few seconds before a run are the final chance to reconsider a loadout.14151516Conditions and Variety16171718No two journeys are quite the same. Every Expedition runs under its own conditions: one may begin beneath a clear morning sky, another under heavy rain, dense fog, or full darkness. At launch the rotation is used primarily to vary these environmental conditions, so a familiar location can feel unfamiliar simply because of the weather and the hour it is played in.18191920Rotating Routes20212122Available Expeditions rotate across three different durations. All three refresh together on the hour, producing a selection of journeys that keeps shifting through the day. Some destinations stay open for long stretches, while others surface only briefly before disappearing again.22232324Route LengthBehaviour12-hour routesThe longest-lived entries on the board, open across most of a play session3-hour routesA mid-length window that turns over several times a day1-hour routesThe shortest window, present only briefly before it rotates out2425The studio has said that as the game grows, destinations themselves will rotate rather than every location staying permanently available. The stated reasons are to keep matchmaking healthy and to make each Expedition on the board feel worth taking. Rotation is also the hook for changing faction occupations, roaming mini-bosses, world modifiers and seasonal events, so the mainland is meant to shift from one day to the next rather than sitting still.25262627A Hub for More Than Expeditions27282829The Expedition Map is intended to become the launching point for everything beyond a standard run. As new systems arrive, boss encounters, Trials, other player-versus-environment activities, seasonal events and future game modes are all planned to appear here, making the map the single place a player goes to find whatever the world has open at that moment.29303031The Wider Map31323233The chart covers far more of the continent than the three playable destinations. Its labels sketch out a Europe broken into remnant states, occupied zones and dead ground, and they are a rare look at the wider setting outside the maps players can currently visit. These names are cartography rather than selectable content: only the pinned Expeditions can be entered.33343435RegionWhere It Sits on the ChartNelson's GraveyardThe northern sea between the Chateau coast and the English side of the channelEnglish FiefdomsThe British landmass to the north-west, including a marked Old LondonImperial CoastThe western ocean along the Atlantic seaboardNormandy WildlandsNorthern France, inland from the coastBrittany Enclave and the Republic of BrestThe western peninsula, with a Bastion of Brest markedThe Ruins of ParisThe old capital, shown alongside a Tomb of Versailles and a BastilleThe Black HeartA heavily shaded zone east of ParisResiduum of FranceThe surviving French interior, where Sarlat Farm is pinnedAquitaine, Bordeaux Commune and the Bastion of ToulouseThe south-westSoult's Remnant and the Holy Roman RemnantThe north-east, toward the German statesRuhr Despotate and Baden ResiduumThe Rhine country, near where Sombre Forest is pinnedAshes of Nuremberg and the Bavarian Dead LandsSouthern GermanyBohemian CordonThe eastern frontierAustrian Imperial RemnantThe eastern Alps and beyondHelvetic RemnantThe Alpine centreMilanese Despotate, Venetian Free Cities, Cispadane Republic and Florence ProtectorateThe Italian peninsulaNorthern Horde and Southern HordeTwo named masses of the infected, drawn in script across the north and the south-east3536Two of those labels are worth singling out. The Northern Horde and Southern Horde are not territories but concentrations of the infected, written across the chart the way a cartographer would mark a hazard rather than a border. Their placement is the clearest indication yet of how the plague is distributed across the continent.