Loading...
Setting and Lore - Version 2 vs Version 3
May 26, 2026, 10:57 PM
Embedded screenshot into article body (Content update 2026-05-27)
Jun 1, 2026, 08:43 PM
Added Faster-Than-Light Travel section covering the jump drive, exclusion zones, and He3 fuel
11Falling Frontier takes place in a future where humanity has spread across the solar system, forming distinct colonial lineages on planets and moons including Earth, Titan, Mars, and Venus, among others. These factions share deep historical ties to Earth but have grown into rival powers with conflicting interests.2233The Frontier4455The game takes place in a procedurally generated Frontier system beyond the Sol system. All nine factions are competing to establish a foothold and secure access to the Frontier's abundant resources. The layout of each star system, including its planets, moons, asteroid fields, and nebulae, is generated at the start of each game or campaign.667788The Titan Rising Campaign991010The game's primary campaign, Titan Rising, follows Titan's continued struggle for independence. Act 1 and Act 2 of the campaign take place in the Sol system, beginning in Saturn's planetary system. Act 3 moves the story into a procedurally generated Frontier system.11111212In the campaign's narrative, the player leads Titan's forces against attempts by Mars to dominate the moon. The campaign is planned to run for approximately thirty hours across all three acts, with Act 1 shipping at Early Access launch and subsequent acts added during the Early Access period.131314+Faster-Than-Light Travel15+16+Faster-than-light travel in the setting relies on the De Vaar jump drive, a matter-wavelength drive that masks a ship's matter signature as pure energy so it can pass through a temporary wormhole known as a jump conduit. Crews describe the falling sensation of leaving faster-than-light travel as making the fall. Early prototypes of the drive were unstable until the discovery of a material designated Ti-82 allowed ships to survive the stresses of the jump.17+18+The jump drive is affected by gravity, creating an exclusion zone around planets, moons, and other celestial bodies. A ship must first clear this zone on its standard fusion drives before it can safely jump. Jump fuel takes the form of He3, which ties directly into the game's logistics network: long-range fleets depend on refueling infrastructure, and refueling can become a high-risk moment in battle, because damage during a transfer can ignite the He3 and destroy nearby vessels.19+1420Factions15211622Nine factions are confirmed for Falling Frontier, each with its own starting technologies and perks. Confirmed factions drawn from official sources include Factions representing colonial lineages descended from Earth. Named factions confirmed in official materials include Earth, Titan, Mars, and Venus, with the remaining five factions not fully detailed ahead of Early Access launch.