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Xingli - Version 5 vs Version 6
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11Xingli is the Chapter 7 finale boss in Honor of Kings: World. The fight occurs during Jixia Chapter 7: Battle of Return to Void after the Dragon Banner Valley statue trials and the forged-spirit boss sequence.2233Chapter 7 Placement4455Story route: Jixia Chapter 7: Battle of Return to VoidLead-in region: Dragon Banner ValleyFight type: two-phase story boss6677Phase One88991010The first phase is a fast human-form duel. Xingli uses a greatsword, moves quickly, and has several ways to punish careless aggression.11111212He can enter a guard stance and parry frontal pressure.His red-light attack sends out three phantom greatswords while his body stays in place.He can surround the player with three phantom blades that later stab inward and punish failed movement with a stun.He also has a glowing charge-up thrust and a binding grab sequence that can force heavy damage if not avoided.13131414Phase Two151516161717At roughly half health, Xingli enters the Godpattern phase and begins fighting alongside a giant. This completely changes the arena read. The player now has to monitor both Xingli and large telegraphed giant attacks.18181919Xingli and the giant can bring their swords down together, with golden ground lines marking the danger zone.Once Xingli's lower white bar is broken, he jumps to the giant and the giant begins wide arena sweeps.The key mechanic is the combined charge skill: when Xingli and the giant start channeling, the player must break Xingli's white bar before the cast completes.If the interrupt fails, the giant drives its sword into the ground and releases two full-arena attacks.20202121Why Xingli Matters22222323Xingli is the payoff fight for the early Jixia arc. He closes the Return to Void route, tests everything the player has learned about red-light counters and posture breaks, and turns Chapter 7 into the first story finale with a true dual-pressure boss format.24242525See Also26262727Jixia Chapter 7: Battle of Return to VoidDragon Banner ValleyBoss Encounters28282929Phase One Move Set30303131AttackBehaviorCounterSword ComboMulti-hit greatsword combo with quick step-in attacksLateral Perfect Dodge; punish recovery between stringsGuard StanceDefensive stance that parries frontal pressureStop attacking; wait for the stance to drop or bait it with a feintPhantom GreatswordsRed-light attack that sends out three phantom blades while his body remains in placeRed-Light Counter the cast for a large counter windowPhantom Blade CageThree phantom blades surround the player, then stab inward and stun on contactMove out of the cage radius before the inward stab; staying still is the failure modeCharge-Up ThrustGlowing wind-up into a long forward thrustSidestep at the apex of the wind-upBinding GrabTelegraphed grab sequence that forces heavy damage if not avoidedDodge backward or laterally before the grab connects3232Phase Two Move Set33333434At roughly half health, Xingli enters the Godpattern phase and begins fighting alongside a giant. This completely changes the arena read. The player now has to monitor both Xingli and large telegraphed giant attacks.35353636AttackBehaviorCounterCombined Sword DropXingli and the giant bring their swords down together; golden ground lines mark the danger zoneStay outside the marked zone; the gold lines are the most important visual cue in this phaseBar Break RideOnce Xingli's lower white bar is broken, he jumps to the giant and the giant begins wide arena sweepsBe ready for the arena to expand; the giant's sweeps cover most of the floorCombined Charge SkillXingli and the giant start channeling together; if uninterrupted, the giant drives its sword into the ground and releases two full-arena attacksBreak Xingli's white bar before the cast completes. White-bar interrupts during this skill matter more than greed damage.Phase One CarryoverEven with the giant active, Xingli still keeps most of his phase-one sword patternsWatch for the same red-light tells used in phase one; counter response remains the same3737How to Read the Arena38383939Golden line telegraphs are the single most important cue in phase two. If a line is forming, get out before the strike lands.The white-bar interrupt during the shared charge sequence is the highest-priority window in the fight. Skipping it costs more than missing a few extra hits ever earns.Even with the giant active, Xingli keeps most of his phase-one sword patterns; the counter rhythm does not change between phases.40404141Recommended Resonance Pairings42424343ResonanceWhy It WorksChild of the Primal FlowHot-swap weapon flexibility for both the agile phase one and the big-bar interrupt window in phase two.Xi ShiGroup control still helps in phase two when the giant's adds appear; her orb tools generate quick interrupt pressure.Master Lu BanRanged poke covers the gold-line danger zones better than melee Resonances when the player needs to retreat from the combined drop.