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Weapons and Combat - Version 15 vs Version 16
May 27, 2026, 08:52 PM
Stripped leak-only weapon rows and leak-source references across carry system, melee, throwables, ammo, and NPC reactions
May 27, 2026, 08:55 PM
Removed leak-source paragraphs (Movement and Stance, Melee leak details) and leak references from carry / working-titles / cover sections
11Overview2233Grand Theft Auto VI introduces a more grounded approach to weaponscombat compared to previous entries in the series. The most significant change is a strict limit on what players can carry at any time, replacing the virtually unlimited weapon inventories of GTA IV and GTA V. This system, combined with expanded drive-by mechanics, melee combat, and a return of Phil's Ammu-Nation, creates a combat framework that rewards preparation and loadout planning over raw firepower.4455Carrying System6677Players can carry a maximum of two rifles and two pistols on their person at any time. Additional weapons are stored in vehicle trunks and must be retrieved manually. This is a fundamental departure from GTA V, where players could carry every weapon they owned simultaneously. The new system mirrors the loadout approach used in Red Dead Redemption 2.88991010The practical effect is that vehicles become more than just transportation. Keeping a car or truck nearby during a job means having access to heavier firepower when things escalate. The character visibly carries a rifle on their back while holding a pistol in hand, matching Red Dead Redemption 2's visual presentation of equipped weapons.111112-The 2022 pre-release material also showed a duffel bag slot that can hold extra items, occupying its own inventory position. Separate slots exist for consumables like painkillers, health kits, and body armor. Players can drop unwanted weapons, and dedicated pickup animations play when collecting new ones from the ground.12+Separate slots exist for consumables like painkillers, health kits, and body armor. Players can drop unwanted weapons, and dedicated pickup animations play when collecting new ones from the ground.13131414Confirmed Firearms151516-The following weapons have been identified from official trailersRockstar promotional screenshots,. Rockstar has not published a complete weapons list. In-game names are working titles from the 2022 build and may differ in the final game.16+The following weapons have been identified from official trailersRockstar promotional screenshots,. Rockstar has not published a complete weapons list.17171818Pistols19192020WeaponReal-World BasisSourceNotesPolymer PistolSIG Sauer P320 / Glock hybridTrailer 1, promotional screenshotUsed by Lucia in the Trailer 1 end scene. A promotional image shows an automatic fire switch (Glock switch) on the backplate, indicating the weapon can be converted to fully automatic fire.PistolTaurus PT92AFTrailersManufactured by Hawk & Little (in-game). Used by both JasonLucia during the convenience store robbery.M1911 variantColt M1911A1Official screenshotsHawk & Little manufacturer. Classic.45 ACP sidearm.Mustang.357 RevolverColt Python (2020 model)Trailer 2A.357 magnum revolver, the first confirmed revolver in GTA VI.Beretta-style PistolBeretta 92FSTrailer 2, promotional screenshotIdentified by its slide-mounted safety and decocking lever. Visible in Jason's promotional screenshot.Compact PistolBersa Firestorm.380Confirmed sourcesA compact.380 ACP quick-draw sidearm.2121Shotguns22222323WeaponReal-World BasisSourceNotesPump Action ShotgunMossberg 590Ammu-Nation wall (Trailer 2)Standard pump-action 12-gauge.Double Barrel ShotgunStoeger/IGA side-by-side 12-gaugeTrailer 2 Ammu-Nation wall, promotional screenshotBoth side-by-side and over-under variants have been spotted. Visible in the alligator hunters-on-airboat promotional screenshot.2424Assault Rifles and Carbines25252626WeaponReal-World BasisSourceNotesAssault RifleAKM / AK-47Trailer 2 Ammu-Nation wallManufactured by Shrewsbury (in-game). Shown with multiple attachment configurations on the Ammu-Nation gun wall.Duke CarbineColt CR6920 (M4A1 style, 5.56 NATO)Official promotional screenshotManufactured by Duke Arms Company. "Duke" markings visible on the lower receiver. Jason is shown aiming it with a military-trained cheekweld on the stock.Duke Assault SniperAssault/sniper hybrid carbinePromotional screenshotDuke Arms Company branding visible. Seen in the poacher-on-airboat screenshot.SIG-style RifleSIG Sauer 556 SWAT variantTrailer scenePainted in red, white, and blue. Visible in trailer footage.2727Submachine Guns28282929WeaponReal-World BasisSourceNotesSMGHeckler & Koch MP5Trailer 2Multiple attachment variants spotted in trailer footage.3030Sniper Rifles31313232WeaponReal-World BasisSourceNotesBolt Action SniperRemington Model 700 BDLPromotional screenshotManufactured by Shrewsbury. Classic bolt-action platform.Springfield M1A (scoped)Springfield Armory M1APromotional screenshotShown with synthetic stock and Aimpoint CompM2 reflex sight. Visible in the hunters promotional screenshot.Ruger 10/22Ruger 10/22Ammu-Nation wall screenshotA.22 LR semi-automatic rifle. Visible hanging on the Ammu-Nation wall below a pair of M1As.3333Heavy Weapons34343535WeaponReal-World BasisSourceNotesGrenade LauncherMilkor Mark 14 MGLTrailer 2A 6-shot revolving grenade launcher. Lucia fires it from the back of a moving vehicle in Trailer 2, destroying two pursuing patrol cars while the armored Police Riot absorbs the blast.Combat MGM249 SAWTrailer 2Phil fires this from the rooftop of his Ammu-Nation store in the in-game commercial. Also visible on the Ammu-Nation gun wall.3636Melee Weapons37373838A baseball bat is visible near the Uncle Jack's Liquor robbery scene. Standard unarmed fist combat is also confirmed.39394040Throwables and Explosives41414242Weapon Manufacturers43434444GTA VI continues the series tradition of fictional weapon manufacturers that parody real-world arms companies. The following manufacturers have been confirmed.45454646ManufacturerReal-World ParallelConfirmed ProductsHawk & LittleColt / Smith & WessonPistol (Taurus PT92AF), M1911 variants, Compact SMGShrewsburyRemington / RugerMicro SMG, Bolt Action Sniper, Hunter Sniper, RPG, Combat MGDuke Arms CompanyColt (firearms division)Duke Carbine, Duke Assault Sniper. Shares its name with a manufacturer from a prior Rockstar franchise.Vom FeuerHeckler & Koch / SIG SauerAR-15/HK416 variants4747Phil's Ammu-Nation48484949Phil's Ammu-Nation is the confirmed gun store in GTA VI, returning from the 3D Universe era. It appears in Trailer 2 at approximately the 2:09 mark as an in-game commercial. Philthe proprietor, is a character inspired by Phil Cassidy from GTA: Vice CityGTA: Vice City Stories. The in-game ad shows Phil standing in front of a gun wall stocked with semi-automatic rifles, shotguns, SMGs, and assault rifles.505051515252The commercial's highlight is Phil firing an M249 SAW from the rooftop of his store. His confirmed slogan is "We got more guns than the law allows." The store is located in the state of Leonidacontinues GTA's tradition of satirical in-game advertising.53535454Combat Mechanics55555656Shooting57575858An official promotional screenshot shows Jason aiming a Duke Carbine with both eyes open during a nighttime scene in Vice City. This technique, called bilateral shooting, is taught in U.S. military and some law enforcement training programs. It provides better peripheral vision and situational awareness compared to closing one eye. The detail is consistent with Jason's confirmed military background.59596060Cover System616162-GTA VI uses an updated version of GTA V's button-press cover system. Early 2022 leak footage appeared to show a dynamic cover system, but subsequent reporting from multiple outlets indicated this was revised to a more traditional approach. Blind-fire and leaning around corners are expected to carry over from GTA V.62+GTA VI uses an updated version of GTA V's button-press cover system. Blind-fire and leaning around corners are expected to carry over from GTA V.63636464Movement and Stance656566-The 2022 build showed several combat stances and actions beyond standard movement. Players can crouch, and prone positioning was visible in the build (lying flat would be new to the mainline GTA series); whether prone ships in the final game has not been confirmed by Rockstar. A "surrender" action triggered a hands-up animation. The build also showed a self-revive mechanic when downed, along with "buddy comms" and "buddy ping" signals for cooperative situations.67-6866Drive-By Shooting69677068Drive-by shooting has been significantly expanded compared to GTA V. Passengers can now stand and shoot from outside car windows using any weapon type, not just pistols. Players can also stand in truck beds and fire assault rifles during vehicle combat, a capability that was not possible in previous entries.71697270Shooting while swimming is confirmed as a new combat capability. In Trailer 2, Lucia fires a Milkor MGL grenade launcher from the back of a moving vehicle, destroying two pursuing police cruisers while the armored Police Riot survives the blast. This scene has been widely analyzed as potential in-game footage of the drive-by system in action, though Rockstar has not confirmed whether the shot represents gameplay or a cinematic sequence.73717472Melee Combat75737674Hand-to-hand combat is confirmed through multiple sources. Trailer 2 shows Lucia throwing a high kick at an opponent inside a steel cage, confirming MMA-style cage fighting as a side activity. Lucia's backstory mentions her father taught her to fight from a young age.777578-The 2022 pre-release material showed a melee system with distinct "melee attack" and "melee grapple" actions. The leaked diner robbery sequence demonstrated additional close-quarters mechanics: Lucia uses zip ties to restrain a hostage and separately uses a hostage as a human shield. Players can also carry or loot restrained NPCs, in a system that appears to expand on heist-focused mechanics seen in prior franchise entries.79-8076Weapon Wheel81778278The weapon wheel has been redesigned to reflect the new carrying system. Rather than GTA V's single-ring radial menu showing every owned weapon, the new wheel mirrors Red Dead Redemption 2's layout with separate sections for weapons, equipment, and gear. On console, it is mapped to R1/RB. The wheel displays only what the player is currently carrying, not their full arsenal.83798480Body armor, painkillers, and health kits occupy their own dedicated slots in the equipment section of the radial menu, separate from the weapon slots.85818682No Dual Wielding87838884Dual wielding does not appear to be returning in GTA VI. Players use one weapon at a time, consistent with the game's grounded combat design. This was also the case in GTA V, after dual wielding appeared briefly in earlier titles like GTA: San Andreas.89859086Ammo Types91879288NPC Reactions93899490Walking around with a drawn weapon triggers fear reactions from nearby NPCs, who may flee or call the police. Characters automatically conceal weapons in public, non-combat contexts.95919692Comparison to GTA V97939894FeatureGTA VGTA VIWeapon carry limitUnlimited (all owned weapons available)2 rifles + 2 pistols; extras stored in vehicle trunksWeapon wheelSingle-ring radial showing full arsenalRDR2-style multi-section wheel (weapons, equipment, gear)Drive-by weaponsPistols and SMGs from car windowsAny weapon type; truck beds, swimming, expanded positionsProne stanceNot availableNot confirmedHand switchingNot availableCan switch weapon between left and right handThrowable typesGrenades, Molotovs, sticky bombs, teargasGrenades, Molotovs, smoke grenades, flashbangs, fire bottlesMelee grappleBasic fist/melee attacksSeparate grapple action, hostage mechanics, zip tie restraintsGun storeAmmu-NationPhil's Ammu-NationNPC weapon reactionsNPCs flee when shots firedNPCs react to drawn weapons before shots; auto-concealment