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Combat System - 19 revisions
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Removed leak-derived weapon wheel tabs, swim shooting and truck bed shooting as confirmed features, replaced invented per-character slow-motion abilities with the single Focus meter shown, described vehicle shooting seen in Trailer 2, attributed the carry limit to reported remarks
Added Extended Look combat details (concealed and visible weapons, non-lethal limb shots, Focus, quick-time prompts, weapon brands), removed leak-derived zip-tie, human shield, surrender, prone, hand-switching, pickup animation and body looting claims into a scope note, removed prior-entry comparisons and an empty heading
Fixed missing separators where wikilinks abutted following text (2026-07-12)
Removed leak-source footnote from zip-tie restraint section
Removed leak-source references from combat overview, zip-tie, player surrender, and movement stance sections
Accuracy update (2026-05-27): restored connective text between adjacent bolded terms
Accuracy update (2026-05-27): cleaned up sentence fragments left from outlet-reference removal
Accuracy update (2026-05-27): removed pre-release leak attributions.
Removed prior-franchise scope-drift references and tables
Hedged four sentences and table cells that presented Red Dead Redemption 2 mechanic adaptations as confirmed
Cleaned punctuation and AI-style phrasing (2026-04-27)
Fixed 1 misleading/unverified claim: Soften surrender mechanic language (observed in leaked build, not officially confirmed)
Initial version covering the GTA VI combat system, including weapon wheel, carry limits, vehicle combat, stealth, non-lethal mechanics, and character-specific abilities.
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