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Combat System - Version 18 vs Version 19
Sep 23, 2026, 07:33 AM
Added Extended Look combat details (concealed and visible weapons, non-lethal limb shots, Focus, quick-time prompts, weapon brands), removed leak-derived zip-tie, human shield, surrender, prone, hand-switching, pickup animation and body looting claims into a scope note, removed prior-entry comparisons and an empty heading
Sep 23, 2026, 09:24 AM
Removed leak-derived weapon wheel tabs, swim shooting and truck bed shooting as confirmed features, replaced invented per-character slow-motion abilities with the single Focus meter shown, described vehicle shooting seen in Trailer 2, attributed the carry limit to reported remarks
11Overview2233Grand Theft Auto VI has a redesigned combat system. What is known about it comes from the official trailers, the August 2026 Extended Look showcase and previews around it. The changes affect how weapons are carried, selected and noticed by bystanders, and how players engage with enemies in vehicles, on foot, and in stealth, with an emphasis on more tactical, grounded confrontations.4455The combat system is closely integrated with other gameplay mechanics, including the wanted system, character switching and the interaction system. Non-lethal options sit inside ordinary gunfights: shooting an enemy in the arm or leg can take them out of a fight without killing them.6677Weapon Wheel and Inventory889-The weapon wheel has been redesigned with a tabbed interface. Players can cycle between tabs for weapons, gear, and equipment using R1 (PlayStation) or RB (Xbox). The Extended Look also showed the weapon wheel flipping over to a second wheel of clothing and items, used on screen to put on a mask before a store robbery.9+The Extended Look showed the weapon wheel flipping over to a second wheel of clothing and items, used on screen to put on a mask before a store robbery.101011111212Carry Limits131314-GTA VI introduces a realistic carry limit system that restricts how many weapons players can have on their person at any given time. Players can carry two long guns and two handguns simultaneously. The handguns are carried concealed, while the long guns are visible, one in hand and one on the back, and pedestrians and police react to a weapon that is on show; a concealment animation plays before entering a store. Additional weapons are not lost; instead, they are stored in the player's vehicle trunk and can be swapped at any time by returning to the vehicle.14+GTA VI limits how many weapons players can have on their person at any given time. Rockstar North's Rob Nelson has reportedly said players can carry two handguns and two long guns at once. The handguns are carried concealed, while the long guns are visible, one in hand and one on the back, and pedestrians and police react to a weapon that is on show; a concealment animation plays before entering a store. Additional weapons are not lost; instead, they are stored in the player's vehicle trunk and can be swapped at any time by returning to the vehicle.15151616The carry limit encourages players to think strategically about their loadout before entering a mission or confrontation, rather than having immediate access to an entire arsenal at all times.171718-Weapon Wheel Tabs19-20-TabContentsCycle ButtonWeaponsPistols, rifles, shotguns, SMGs, melee weapons currently carried on personR1 / RBGearBody armor, throwables (grenades, molotovs), first aidR1 / RBEquipmentPhone, binoculars, camera, special itemsR1 / RB2118Shooting Mechanics22192320The core shooting mechanics have been refined with improved weapon handling, recoil patterns, and hit feedback. Each weapon category has distinct characteristics that affect accuracy, rate of fire, and recoil behavior.242125-Swimming Combat26-27-Players can fire weapons while swimming. This allows for combat in the water, whether during a chase through Vice City's canals, an encounter near a marina, or while approaching a target from the ocean. The types of weapons usable while swimming are limited to pistols and compact firearms.28-2922Vehicle Combat30233124Vehicle combat has been substantially expanded. The improvements affect both the player's ability to fight from vehicles and the variety of combat scenarios involving cars, trucks, and boats.322533-Enhanced Drive-By Shooting26+Shooting from Vehicles342735-Drive-by shooting now includes the ability for characters to stand up and shoot from car windows, rather than being limited to awkwardly aiming from a seated position. Additionally, players can fire from the beds of pickup trucks, opening up new tactical possibilities during high-speed chases and ambushes.28+Trailer 2 shows Jason firing a pistol out of a car window, Lucia firing a grenade launcher from the back of a moving bus at pursuing police vehicles, and Lucia shooting at a police helicopter from a speedboat.36293730Vehicle Combat Features383139-FeatureDescriptionNew to SeriesStand-and-shoot from windowsCharacters lean out and stand from car windows for better firing anglesYesTruck bed shootingFire weapons from the beds of pickup trucks flatbed vehiclesYesDriver shootingDriver can fire pistols while steering with one handNot newVehicle trunk weapon storageExcess weapons stored in vehicle trunk, swappable at any timeYes32+FeatureDescriptionNew to SeriesDriver shootingDriver can fire pistols while steering with one handNot newVehicle trunk weapon storageExcess weapons stored in vehicle trunk, swappable at any timeYes4033Stealth and Non-Lethal Options41344235Players can crouch to reduce their visibility and noise profile, allowing them to approach enemies or bypass encounters without triggering full combat. The Extended Look added non-lethal takedowns inside gunfights: a limb shot can take an enemy out of the fight, and the aiming reticle shows red for a kill and yellow otherwise, giving a live readout of lethality.43364437Mechanics Not Confirmed453846-Several mechanics often listed among the game's combat features trace to leaked 2022 development footage rather than to Rockstar's official material: zip-tie restraints, using NPCs as human shields, surrendering to the police, a prone stance, switching the firing hand, dedicated weapon pickup animations, and carrying or looting bodies. This wiki does not treat them as confirmed. The non-lethal options shown in official material are the limb shots and reticle feedback described above.39+Several mechanics often listed among the game's combat features trace to leaked 2022 development footage rather than to Rockstar's official material: zip-tie restraints, using NPCs as human shields, surrendering to the police, a prone stance, switching the firing hand, dedicated weapon pickup animations, carrying or looting bodies, firing while swimming, a tabbed weapon wheel cycled with the shoulder buttons, standing up to shoot through a car window, and firing from a pickup truck's bed. This wiki does not treat them as confirmed. The non-lethal options shown in official material are the limb shots and reticle feedback described above.474048-Character-Specific Abilities41+Focus494250-Reports before the Extended Look described a separate slow-motion ability for each protagonist, listed below. The Extended Look itself showed a single Focus meter that drives a slow-motion state during gunfights, with vitals highlighting that marks a killshot in red and a disarming shot in yellow. Outside gunfights, Focus also reveals nearby objects and pursuing police. Rockstar has not said whether Focus works differently for Jason and Lucia, so the per-character descriptions below are unconfirmed.43+The Extended Look showed a single Focus meter that drives a slow-motion state during gunfights, with vitals highlighting that marks a killshot in red and a disarming shot in yellow. Outside gunfights, Focus also reveals nearby objects and pursuing police. Rockstar has not said whether Focus works differently for Jason and Lucia.514452-Lucia's Focus Ability53-54-Lucia Caminos possesses a slow-motion "focus" ability that activates during a single carefully aimed shot. When triggered, time slows briefly, allowing the player to place a precise shot on a target. This ability is particularly effective for headshots, disabling vehicles, or targeting specific weak points. The mechanic emphasizes precision and composure under pressure. This reflects Lucia's character as a calculated and resourceful criminal.55-56-Jason's Weak Point Highlighting57-58-Jason Duval has a slow-motion ability that highlights enemy weak points during activation. When engaged, the camera briefly slows and key targets on enemies (such as exposed limbs, weapon hands, or armor gaps) are visually marked. This allows Jason to deal increased damage or disable enemies more efficiently. The mechanic suits Jason's more aggressive, confrontational personality and combat style.59-60-Character Ability Comparison61-62-CharacterAbility NameEffectBest Used ForLuciaFocusSlow-motion single-shot precision aimingHeadshots, disabling vehicles, precise eliminationJasonWeak Point HighlightSlow-motion with enemy weak points visually markedCrowd control, armored enemies, aggressive pushes6345Shown in the Extended Look64466547The August 2026 showcase put several combat details on screen for the first time.66486749Weapons carry manufacturer brands and model numbers rather than generic class names; a Moreland 850 Shotgun is named on screen when Jason picks it up off the floor.Some close-quarters struggles resolve through an on-screen choice between two buttons, including an escape for Lucia that ends with a heel to an assailant's face.Walls break under force: during the police raid, one of Raymond's associates drives an officer through a wall.No first-person mode was shown; first-person framing appears only down a weapon scope.68506951Stealth Mechanics Summary70527153MechanicStatusNotesCrouchingConfirmedReduces visibility and noise; usable in combat and stealthStealth takedownsUnconfirmedMelee takedowns from behind; not detailed by RockstarNoise managementConfirmedSuppressed weapons and crouched movement reduce detection radiusNon-lethal shotsShown in the Extended LookLimb shots take enemies out of a fight; the reticle shows yellow instead of red7254Key Facts735574-DetailInformationWeapon carry limitTwo long guns (visible) and two handguns (concealed)Excess weapon storageVehicle trunkWeapon wheel tabsWeapons, Gear, Equipment (cycle with R1/RB)Swim combatCan fire weapons while swimmingLucia's abilitySlow-motion focus single-shotJason's abilitySlow-motion weak point highlightingNon-lethal optionLimb shots, with a yellow reticle for a non-lethal hitWeapon visibilityPedestrians and police react to a long gun held in hand56+DetailInformationWeapon carry limitTwo long guns (visible) and two handguns (concealed)Excess weapon storageVehicle trunkNon-lethal optionLimb shots, with a yellow reticle for a non-lethal hitWeapon visibilityPedestrians and police react to a long gun held in hand