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How travel works in Final Fantasy Resonance: a walkable world map with towns and dungeons on it, chocobo riding, inter-continent ships, and a directly controlled airship.
Every location named in official material for Final Fantasy Resonance, from the Kingdom of Grandshelt and the Town of Mitra to the Zoldaad Empire and Mysidia, with what official sources say about each place.
Mysidia, the Magiapolis, is the legendary city of mages in Final Fantasy Resonance, an advanced magical civilization said to play host to the Ice Crystal.
Olderion is the Aquapolis of Final Fantasy Resonance, capital of the Olderion Federation, guarded by the Wardens of the Waters and an esper called the God of Water.
The Zoldaad Empire is the military nation that holds the Fire Crystal in Final Fantasy Resonance, and the tyranny that gave rise to Jake's rebel army.
Grandshelt, the Kingdom of Knights, is where Final Fantasy Resonance begins: guardian of the Earth Crystal, home of Rain and Lasswell, and the first target of Veritas of the Dark.
Dilmagia is the Machinopolis of Final Fantasy Resonance, a steel-forged city in Dirnado where airship technology was born and the title of Cid originated.