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Armor and Equipment - 18 revisions
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Removed the scars and glowing-veins visual-change table: glowing veins are an original-trilogy feature and no current material confirms either as a morality-driven change in this game
Kept the confirmed ranged weapon types but removed per-weapon damage and rate-of-fire figures the studio has not published
Replaced 3 placeholder image alt texts with descriptions of what each screenshot shows
Replaced an assumption that the reboot reuses the older games' upgrade economy with what has actually been described; removed an unsourced claim about magic progression and a wikilink that sent "development" to the studio timeline
Updated the remaining year references to the confirmed February 2027 release
Updated year references to the confirmed February 2027 release
Removed a wikilink that covered only part of a word
Corrected the Visual Transformation section: the reboot removed the good-versus-evil halo and devil-horn morphing (kept scars and glowing veins)
Refreshed wikilink existence flags (2026-05-24)
Embedded in-game screenshots after section headings.
Phase 7: embedded 3 in-game screenshots distributed after section headings (bot uploader).
Cleaned punctuation and AI-style phrasing (2026-04-27)
Equipment system article from Developer Direct, Steam page, and preview coverage
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