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War Map - Version 2 vs Version 3
Oct 16, 2026, 10:08 PM
Added the official War Map and region ruler concept illustrations
Oct 19, 2026, 05:05 PM
Re-dated the roadmap's no-release-window note to the end of the first Steam playtest
11The War Map is the centerpiece of the war system the EVILBANE team plans to build after its first Steam playtest. It was described in a developer note from the game's producer published on October 15, 2026, during that test. None of it was in the playtest itself; the note says the content will be added gradually over future development and that details, names, and translations may change.2233The Idea4455In the playtest, operations stand on their own. In the planned version, every operation becomes part of a larger war. The operations players complete reshape the world map: together, players reclaim lost land, while land they fail to defend is seized again and turned back into a battlefield. As the producer put it, "It's a world where today's defeat becomes tomorrow's crisis."6677The Map8899The War Map sits in the command room of Base Camp, the survivors' last stronghold, and shows the state of the war across the Middle Realm at a glance. It covers two continents, ten regions, and forty-six territories, and every territory is in one of three states.101011111212StateMeaningBattlefrontA territory where the Resistance is currently fighting the enemyLiberated TerritoryA territory the Resistance has reclaimed and is holdingEnemy TerritoryA territory still under enemy control1313Seasons and Chapters14141515The war is planned to run in Seasons, each covering one major event, with Chapters that unfold that event step by step. Every player's operations push the front line forward and add up to a shared victory that reclaims territory. The enemy does not sit still: it invades held territories, and any land the players fail to defend falls back into enemy hands. Once the front line has been pushed far enough, the colossal being that rules that region reveals itself.161617171818What the War Leaves Behind19192020RewardWhat Is PlannedBlessings of Reclaimed RegionsOnce every territory in a region is reclaimed, all players get that region's own blessing, special Heavenstones found only there, and specialty goods from Wandering Merchants who visit Base Camp. Some of these can be lost if the region's territories fall again.War ChroniclesThe results of every Season and Chapter are recorded in the Hall of Records at Base Camp, along with the names of each Season's top contributors.Season Medals and TitlesMerits earned over a Season are tallied when it ends and kept as Medals and Titles.2121Roadmap After the First Steam Playtest22222323The producer laid out the order in which the war layer is meant to arrive:24242525OrderStageFocus1Stronger Combat and ProgressionGameplay improvements based on playtest feedback, and preparations for the first Season2The War Map Comes to LifeChapters, Base Camp briefings, and territory battles3The War Cycle BeginsThe start and end of Seasons, invasion defense, and challenges4Earning Merit TogetherSeason achievements and rewards26-Across all four stages, the team plans to keep adding new weapon classes, monsters, raid bosses, and operations. No dates were given for any stage, and none of this has a release window yet. For the world the war takes place in, see Story and Setting; for how the current operations work, see Missions and the Headquarters.26+Across all four stages, the team plans to keep adding new weapon classes, monsters, raid bosses, and operations. No dates were given for any stage, and as of October 19, 2026, when the playtest ended, none of this has a release window. For the world the war takes place in, see Story and Setting; for how the current operations work, see Missions and the Headquarters.