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Heavenstone System - Version 1 vs Version 2
May 30, 2026, 05:51 PM
Initial version (2026-05-31)
Aug 17, 2026, 02:50 PM
Added how parties are meant to combine Heavenstone Skills against boss weaknesses
11The Heavenstone System is EVILBANE's signature take on character skills. Every character goes into a fight with a four-skill loadout: two Active Skills that come from the weapons they are carrying, plus two Heavenstone Skills chosen before the mission begins. Together these define how your character plays beyond basic attacks, and the Heavenstone half is where the most dramatic abilities live.2233The Skill Loadout4455Your Active Skills are tied to your equipped gear, so they change with the weapon pairing you bring (see Weapons). Your Heavenstone Skills, by contrast, are selected and customized ahead of time, before you drop into a mission. They are powerful enough to turn a fight on their own, and they are built to be combined: a squad can line up Heavenstone Skills together for big, coordinated moments. That makes them a centerpiece of both Combat and Co-op and Multiplayer.6677Slot TypeCountSourceNotesActive Skills2Equipped weaponsTied to the weapons you carry; change with your loadout.Heavenstone Skills2Chosen before a missionCustomizable and powerful; can swing a fight and enable squad combos.88Pre-Mission Choices991010Because Heavenstone Skills are picked before you start, they are part of how you prepare for what is ahead, much like choosing the right weapons. Setting up the right pair for the encounter you are about to face ties directly into the game's Missions, where harder content and bigger rewards reward thoughtful preparation.11111212Named Examples13131414A couple of Heavenstone Skills have been shown by name as examples of the kind of impact they can have. Meteor and Arrow Barrage have both been mentioned, giving a sense of the large, fight-altering abilities the system is built around.15151616MeteorArrow Barrage171718+Combining Skills Against Bosses19+20+The clearest stated use for these skills is at the top end of the difficulty curve. The developer has said that clearing the hardest bosses generally calls for coordinated play, with a party bringing complementary Heavenstone Skills and working together to target an enemy's weaknesses. That makes the pre-mission pick a squad-level decision as much as a personal one, since two players choosing the same powerful skill may cover less ground than two who choose to complement each other.21+1822Full List Not Yet Public19232024The complete roster of Heavenstone Skills has not been released. Meteor and Arrow Barrage are example abilities rather than the full set, and how each skill is customized has not been detailed yet. This page will be expanded once the full skill list is officially shared.