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NPC Companions - Version 1 vs Version 2
Apr 22, 2026, 03:38 PM
Initial NPC companions article (2026-04-22)
Apr 22, 2026, 04:03 PM
Extended NPC Companions with confirmed roster and mode info (2026-04-22)
11NPC Companions223-Echoes of Aincrad is a single-player game, but the player never fights alone. From early in the campaign, an NPC companion is always at the hero's side, contributing damage and participating in the combat system's team-up attacks.3+Echoes of Aincrad is a single-player game, but the player never fights alone. From early in the campaign, an NPC companion is always at the hero's side, contributing damage, healing, or crowd-control and participating in the combat system's team-up attacks.445+The Confirmed Roster6+7+CompanionWeaponRoleIoriSword and ShieldHealer, places healing circles on the ground.WyzemanHeavy blunt weapon (listed as mace)Tank, controls engagements with weight.ZashTwo-handed SwordDamage and support, with attack buffs and barriers.ArgoDaggerFast striker; returning SAO character and in-world information broker.58Role in Combat69710The companion is what turns a successful Parry Slash or Dodge Slash from a counter-attack into a paired strike. They also participate in Reversal Slash when the player reads an enemy opening correctly.81112+Support and Attack Modes13+14+Companions can switch between a support mode, in which they stay close to the player and contribute utility, and an attack mode, in which they cut loose with their full combat kit for a limited time. Managing when to trigger attack mode is a key tactical decision, since it gives the party a significant damage spike but cannot be kept up indefinitely.15+916Bonds10171118Each companion has their own set of skills and their own synergies. Bandai Namco has described the relationship as a bond that deepens over the course of the campaign, unlocking stronger team abilities as the player and companion fight together.