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Confirmed Gameplay and Features - Version 1 vs Version 2
May 20, 2026, 05:37 AM
Initial version (2026-05-20)
May 20, 2026, 08:15 AM
Move the Rivellon setting to confirmed and reframe the engine entry as the new custom ruleset
11This page tracks only what Larian Studios has formally confirmed about how Divinity plays. Because the game is early in development, much of its design is still unannounced. Anything not listed here as confirmed should be treated as unknown.2233Confirmed445-FeatureDetailCombatTurn-based, confirmed by director Swen VinckeGenreRole playing gameModesSingle player and cooperative multiplayerCo-op styleCooperative play in the same vein as the studio's earlier role playing gamesEngineA new version of Larian's proprietary in-house engineScaleThe studio's largest and most ambitious game to dateRelease modelA paid early access phase is planned; not expected to begin in 20265+FeatureDetailCombatTurn-based, confirmed by director Swen VinckeGenreRole playing gameModesSingle player and cooperative multiplayerSettingRivellon, confirmed by LarianCo-op styleCooperative play in the same vein as the studio's earlier role playing gamesRulesetA new custom system built for the game, not licensed tabletop rulesScaleThe studio's largest and most ambitious game to dateRelease modelA paid early access phase is planned; not expected to begin in 202666Not Yet Confirmed778-Character creation, classes, and progression systems.The magic, skill, and combat systems in detail.The story, characters, and setting.Whether the game is set in Rivellon.The structure and size of the world.The number of players supported in cooperative play.Controller support and any platforms beyond PC.Release timing, pricing, editions, and system requirements.Modding and post launch support.8+Character creation, classes, and progression systems.The magic, skill, and combat systems in detail.The story and characters.The structure and size of the world.The number of players supported in cooperative play.Controller support and any platforms beyond PC.Release timing, pricing, editions, and system requirements.Modding and post launch support.991010A Note on Expectations111112-Larian's recent role playing games are known for party based adventures, heavy environmental interaction, and reactive storytelling. The studio has stressed, however, that Divinity is built on new technology and is more ambitious than its past work, so earlier systems should not be assumed to carry over unchanged. This page will be updated as Larian confirms more details.12+Larian's recent role playing games are known for party based adventures, heavy environmental interaction, and reactive storytelling. The studio has stressed, however, that Divinity is built on a new ruleset and is more ambitious than its past work, so earlier systems should not be assumed to carry over unchanged. This page will be updated as Larian confirms more details.