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Wanted System
September 23, 2026 at 07:33 AM
Merged the duplicate witness sections into the Extended Look identification and evasion section, added heat icons, search area and developer comments on police memory and radar, corrected the beach police department row, removed prior-entry comparisons
Grand Theft Auto VI continues the series' star-based wanted level system, in which committing crimes triggers an escalating law enforcement response. Rockstar has not published an official breakdown of the wanted system's mechanics. What is known comes from the official trailers and screenshots, from coverage of the August 2026 Extended Look showcase, and from interview comments by Rob Nelson, co-studio head at Rockstar North.
Community analysis of official trailer footage has identified up to nine distinct law enforcement agencies operating across the state of Leonida. These identifications are based on visible uniforms, vehicle liveries, and markings in Trailer 1, Trailer 2, and the 70 official screenshots. Rockstar has not published a list of agencies.

Agency | Real-World Basis | Notes |
|---|---|---|
Vice City Police Department (VCPD) | Miami Police Department | Primary urban police force in Vice City |
Vice-Dale Police Department (VDPD) | Miami-Dade Police | County-level department for Vice-Dale County |
Leonard County Sheriff's Office | Broward County Sheriff | Green and white SUV livery visible in Trailer 1 |
Kelly County Sheriff | Rural county agency (agency and county names not confirmed by Rockstar) | Reported to patrol the Port Gellhorn area |
Port Gellhorn Police Department | Small-town PD | Local department for Port Gellhorn |
Leonida Highway Patrol | Florida Highway Patrol | Black and tan livery Gauntlet Interceptor in Trailer 1 |
Leonida Department of Corrections | Florida DOC | Operates Leonida Penitentiary |
United States Coast Guard | U.S. Coast Guard | Patrols coastal and Keys waterways |
Vice Beach Police Department (VBPD) | Miami Beach PD | Livery visible on a patrol car in official Rockstar screenshots |
The variety of agencies reflects the state of Leonida's county-based administrative structure. Different agencies patrol different regions: the VCPD handles Vice City proper, a county agency is reported to cover Port Gellhorn, and the Leonida Highway Patrol operates on interstate roads.
Several police vehicle models have been identified from official trailer footage. Vehicle names follow GTA naming conventions (fictional manufacturer names). Rockstar has not published an official vehicle list.
Vehicle | Real-World Basis | Seen In |
|---|---|---|
Bravado Police Buffalo STX | 2015 Dodge Charger Pursuit | Trailer 1 (Vice-Dale PD livery) |
Bravado Police Gauntlet Interceptor | Dodge Challenger SRT | Trailer 1 (Leonida Highway Patrol, black/tan) |
Brute Police Riot | Lenco Bear armored truck | Trailer 2 (tactical unit pursuit) |
Buckingham Police Maverick | Eurocopter AS350 | Both trailers (helicopter pursuit) |
Trailer 2 features police vehicles with near-invisible "ghost" decals. These cars use reflective material that blends with regular traffic under normal conditions. The police markings only become visible when light hits the vehicle at certain angles or when the emergency lights activate. This makes ghost cars effectively undercover vehicles that can blend into civilian traffic, a feature inspired by real-world law enforcement practice.
A SWAT-equivalent tactical unit appears in Trailer 2. The Brute Police Riot armored truck is shown pursuing Jason and Lucia with Lucia firing a grenade launcher at it. The vehicle barely flinches from the explosion, demonstrating heavy armor plating. Officers in the scene wear tactical gear. No official unit name has been confirmed for GTA VI.
The wanted meter shows up to six stars, as seen on screen in the Extended Look. At lower levels, patrol cars and beat cops respond. Higher levels bring tactical teams, helicopters, and heavier weaponry. In the Extended Look, the stars turned from white to red once contact with the police was broken.
The Extended Look showcase clarified how the police come to know about a crime and what they know about the player. Officers are alerted when a witness or a security system detects the offence, rather than by the crime being registered automatically.
Icons beneath the wanted meter show exactly which identifying information the police hold. A star shown in outline rather than filled indicates that no confirmed visual description has been obtained. Because the identification is tracked in pieces, evasion is specific rather than general: changing hair at a barber clears the physical description, while defeating a clothing-based identification requires a full outfit change.
The icons shown in the showcase covered the player's face, clothing and vehicle, plus a marker for the fact that Jason and Lucia were travelling together. Masks, haircuts, a change of clothes and a swap of vehicle all reduce how well the police can identify the pair, and splitting up lowers police perception further. Instead of a blip for each pursuing car, a circle on the map marks the area the police are searching.
Rob Nelson has described the goal in interviews around the showcase: the team wanted police to have a more persistent memory, so that losing them no longer means they forget the player straight away. He also said that pursuing officers do not show up on the radar and are revealed instead through Focus, which he described as making escapes harder but more involved depending on the wanted level.
These details come from hands-on coverage of the showcase rather than a published Rockstar breakdown, and should be treated as provisional until Rockstar documents the system.
NPCs in the game world pull out their phones to record notable events, including crimes committed by the player. This behavior is prominently shown in both trailers and ties into the game's satirical take on social media culture. Whether recorded footage has mechanical consequences, such as increasing wanted levels or creating in-game viral content, has not been confirmed by Rockstar.
Trailer 2 has a prominent unnamed police officer conducting what appear to be backroom deals and leading aggressive raids with a squad of plainclothes officers. His line in the trailer is: "Us cops, we gotta protect each other." The composition of his squad (non-standard attire, a heavily tattooed officer, a bearded cop in a backwards cap) suggests an undercover or corrupt unit. Rockstar has not named this character or detailed his role in the story. For more on the supporting cast see that article.