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Muskets
April 18, 2026 at 05:21 PM
Added image column with 7 item icons to 2 tables

Muskets are two-handed ranged firearms with the highest per-shot damage in the ranged roster. Three of the four muskets scale with Precision; the Infantry Musket is the lone Agility outlier thanks to its bayonet F-attack. All deal Pierce damage. They occupy both hands, locking out off-hand pistols, and favor set-piece sniping and long-range engagements.
The current build exposes four muskets: one Uncommon baseline and three Rare/Epic named variants. One variant (Infantry Musket) can be purchased from the Tortuga Goods Seller for 1,000 Piastre, making it the only ranged weapon in the current build with a vendor-listed price.
Image | Weapon | Rarity | ATK (Lvl 15) | Damage | Scaling | Key Effect |
|---|---|---|---|---|---|---|
| Uncommon | 380 | 550 Pierce | Precision (B) | No special effect listed. | |
| Rare / Epic | 380 | 575 Pierce | Agility (A) | Allows you to perform a special bayonet attack with [F]. This weapon's Damage scales with Agility. | |
| Rare / Epic | 380 | 600 Pierce | Precision (S) | Reloads faster than other muskets. | |
| Rare / Epic | 380 | 585 Pierce | Precision (A) | While standing still, weapon spread is almost eliminated. |
Ascending a Rare variant to Epic adds one more effect on top of the Rare effect. The exact bonus varies per weapon:
Image | Weapon | Epic Bonus |
|---|---|---|
| Movement while aiming does not affect weapon spread. | |
| Increases Critical Damage by 20%. | |
| Deals 15% bonus Damage to animals. |
Every Rare/Epic weapon in this category shares the same scaling mechanics. Ascending a Rare variant at the Weaponsmith Workshop preserves the Rare effect and stacks the Epic bonus on top. The Reliable-line firearms in every class jump to Precision (S) or Agility (B) at Epic, which is the single largest scaling jump in the ranged roster.
Common: 0 weapons.
Uncommon: 1 weapon.
Epic-only: 0 weapons.
Rare / Epic: 3 weapons.
Total: 4 weapons currently on the live item pages.
Base recipe is Wood x10 plus Copper Ingot x7 at the Weaponsmith Workshop Level 1. Level 6-10 upgrades swap to Hardwood plus Foothills Iron Ingot. Level 11-15 upgrades swap to Hardwood plus Mire Metal Ingot. Master's Tools becomes a required ingredient from Level 7 onward. Two-handed muskets ascend with Tumbaga Ingot x9.
Precision primary (three of four muskets). Long-range engagement favors standing-still shots, which the Buccaneer's Friend perk doubles down on, and patient reload management. Infantry Musket breaks the mould with Agility scaling and a bayonet F-attack, so Agility saber users can slot it in without respeccing. Every musket demands a Master's Tools stockpile for the upgrade bands.
Ranged Weapons for the full firearm index.
Weapons for the cross-class roster including melee weapons.
Gunpowder is the ammunition every firearm consumes.
Upgrade System covers Rare-to-Epic ascension with Tumbaga Ingot.
Weaponsmith Workshop is the crafting and ascension station for every entry in this category.