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Known Issues
June 5, 2026 at 11:21 AM
Added Hotfix 0.1.2b (June 1, 2026) to the patch history
This article covers the known issues and active bug fixes for Paralives during its Early Access period, which began on May 25, 2026. Because the game is in Early Access, the build changes frequently and this list is expected to shrink as patches land. The studio published an official known-issues list one day after launch and reported receiving over 150,000 bug reports in the opening weeks.
The studio groups acknowledged problems into three categories: performance, Live Mode and Paramaker, and interface and saving. Each is being worked on, and several have player-side workarounds while a fix is pending.
Issue | Status and workaround |
|---|---|
Crashes and freezes | Patch 0.1.2 (May 29, 2026) improved memory management to reduce crashes; optimization continues. Players are advised to confirm their machine meets the minimum system requirements. |
Long game boot time | Acknowledged; the game will eventually load to the main menu. The studio said boot time is to be improved soon. |
Live Mode stutters and lag spikes | Acknowledged; optimization work is planned. |
Issue | Status and workaround |
|---|---|
Fire behavior | Patch 0.1.2 (May 29, 2026) improved this: Parafolk can now autonomously extinguish items, fire no longer spreads to stairs or outside lot boundaries, and firefighter calls are no longer always cancelled. Some fire difficulty remains, and the ExtinguishAllFires cheat is available as a fallback. |
Critical needs blocking interactions | Critical needs can prevent a Parafolk from performing the interactions that would relieve them. A fix is expected soon. |
Paramaker motion sickness | To reduce motion sickness while editing characters on the moving train, Patch 0.1.2 (May 29, 2026) added a window divider in the train. |
Issue | Status and workaround |
|---|---|
Interface windows will not close | Some interface windows cannot be closed. This was fixed in Patch 0.1.2 (May 29, 2026); if any window still sticks, reloading the save or speeding up time clears it. |
Save file not loading | Some save files fail to load. Patch 0.1.2 (May 29, 2026) reduced the frequency of corrupted save files; the studio is still investigating the remaining load failures. |
Beyond the official list, players reported additional problems in the opening days that the studio acknowledged. These include characters occasionally losing their textures, incorrect interactions with furniture, and Parafolk sometimes giving birth in public streets rather than at home or at a medical venue.
A patch released alongside the launch build (the Day-0 patch on May 25, 2026) had already fixed more than a dozen issues found by reviewers and content creators before release. Fixes included Parafolk no longer walking outside after using the bathroom at home, rugs no longer blocking pathing during astronomy town events, and corrections to first-kiss, first-intimacy, and try-for-baby interactions. The same patch added inventory access from the Live Mode interaction menu, counter meal sales at all five Melino restaurants, rarity-correct sell values for Collectibles, and a foliage-animation intensity slider for accessibility.
The first major post-launch patch, Patch 0.1.2, arrived on May 29, 2026, four days after launch. It is a stability and bug-fix update with no new gameplay systems, in line with the planned June to September stabilization window. By the time it shipped, the studio reported over 150,000 bug and suggestion reports collected from the launch audience. Highlights:
Stability: improved memory management to eliminate a memory leak and reduce crashes, and an enhanced save system that reduces the frequency of corrupted save files.
Performance: the initial loading screen takes up to 20 percent less time, app unresponsiveness during loading was resolved, and pathfinding was optimized to reduce town lag spikes.
Fire: Parafolk now have a chance to autonomously extinguish items on fire instead of only panicking, fire no longer spreads to stairs or outside the lot, and firefighter extinguishing is more reliable.
Interface: interface windows that could not be closed are now fixed.
Paramaker: a window divider was added to the moving train to reduce motion sickness, Chinese character input was fixed, and randomizing a character no longer risks unintended nakedness.
Behavior: Parafolk no longer refuse vending-machine snacks when extremely hungry or refuse to sleep in long chairs when exhausted, and an infinite-notification bug from personality leveling was fixed.
Items: an item-duplication bug that triggered during swatch changes was fixed.
Issues still open after Patch 0.1.2 include occasional crashes, freezes, and stutter as optimization continues, some save files that still fail to load, advanced Build Mode widget positions not being retained after a reload, Parafolk occasionally getting stuck (use the Unstuck button), residual fire difficulty (the ExtinguishAllFires cheat is available), Parafolk thumbnail update delays, and input issues on Mac with clicks and camera rotation.
A small hotfix, Patch 0.1.2b, followed on June 1, 2026. It fixed an issue introduced in Patch 0.1.2 where players who had the game installed on a different hard drive than their operating system could not change the display language or install mods. The hotfix added no new gameplay systems; it only addressed that install-location problem.
The studio has framed June through September 2026 as a stabilization window focused on performance fixes, bug fixes, and quality-of-life improvements, with no new systems in that period. New content is expected to begin arriving with a major update in the fourth quarter of 2026. For the broader update plan, see Roadmap and Planned Features.
The studio collects bug reports through its official channels and the in-game feedback options. Reports from the launch audience drove the rapid Day-0 patch and the published known-issues list, and the team has committed to ongoing fixes throughout Early Access.