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Infinite Arrows II
April 25, 2026 at 03:20 PM
Rewired 2 wikilinks to longer matching article titles
Infinite Arrows II is a Tier 2 Abyss Gear effect in Crimson Desert that provides a 40% chance not to consume arrows when firing a bow. It is the mid-tier version of the Infinite Arrows family, sitting between Infinite Arrows I (20%) and Infinite Arrows III (60%). Infinite Arrows II is notable for having a guaranteed source: it drops from defeating Karanda, the Queen of the Skies.

At 40% arrow conservation, Infinite Arrows II roughly doubles how long your arrow supply lasts compared to having no conservation at all. Nearly half of all arrows fired are preserved, making it a massive quality-of-life improvement for bow-focused builds.
When combined with Infinite Arrows III (60%), the two effects stack for a full 100% chance not to consume arrows. This is the most slot-efficient way to achieve unlimited ammunition, requiring only two abyss gear slots on a bow.
Property | Value |
|---|---|
Tier | Tier 2 (Abyss Gear) |
Effect | 40% chance not to consume arrows when firing a bow |
Source | Guaranteed drop from Karanda, Queen of the Skies |
Location | Nest of White Feathers (Pailune area) |
Slot Type | Weapon (Bow) |
Stackable | Yes (stacks with other Infinite Arrows tiers) |
Infinite Arrows II is a guaranteed drop from defeating Karanda, the Queen of the Skies, a harpy boss located at the Nest of White Feathers. This makes it one of the few high-value abyss gear effects that can be reliably obtained without depending on RNG crafting.
To reach Karanda, you must build contribution with the Pailune militia by completing bounties and local quests in the Pailune area. The militia quest chain gradually unlocks access to the harpy territory.
Complete bounties and side quests for the Pailune militia to build your reputation in the region.
Follow the militia quest chain until the "Nest of White Feathers" quest becomes available.
From Pailune, travel downhill past a sanctum, then continue upward past an Abyss Nexus.
The path leads through increasingly dangerous harpy-infested areas until you reach the Nest of White Feathers at the summit.
Karanda is a flying harpy boss that spends much of the fight airborne. Players familiar with similar encounters in other Pearl Abyss titles will recognize the attack patterns.
Use a bow to deal consistent damage while Karanda is airborne. Melee weapons can only connect during ground-phase attacks and when she is staggered.
Watch for dive-bomb attacks. Dodge to the side rather than backward, as her forward momentum covers significant distance.
When Karanda lands to perform ground attacks, capitalize with heavy melee combos to deal burst damage and build stagger.
Bring recovery items and sufficient arrows. The fight can take a while if relying primarily on ranged damage.
The most efficient setups for reaching 100% are:
Optimal (2 slots): Infinite Arrows II (40%) + Infinite Arrows III (60%) = 100%. Uses only two bow sockets, leaving three free for offensive cores.
Budget (4 slots): Infinite Arrows II (40%) + 3x Infinite Arrows I (20% each = 60%) = 100%. Requires more sockets but avoids Tier 3 fusion RNG.
Once at 100%, any arrow type can be fired indefinitely. This is especially powerful with Explosive Arrows and other premium arrow types that are normally scarce.
Infinite Arrows II (alongside Infinite Arrows III) is described by experienced players as one of "the only two pieces of equipment that will legitimately let you cheese the entire game." When combined for 100% arrow conservation, you can load a single explosive arrow and keep spamming it indefinitely without ever running out. The sheer volume of arrow spam means you are constantly proccing critical hits, especially when paired with a high crit rate bow.
The recommended approach pairs Infinite Arrows II with a bow like the Bow of the Fleeting (which has an innate +2 crit rate) and Insight gears that provide up to +6 additional crit rate to hit the internal cap. With this setup, spam Evasive Shot to stagger-lock bosses permanently, then transition into charged Focus Shot for explosive flaming arrows that devastate everything in the area.
Players who run this setup report that it trivializes nearly every encounter in the game. As one 200+ hour veteran put it: "So easy that I have to stop myself using it because it just makes every encounter so incredibly boring." For the remaining bow slot, a Destruction 3 gear is recommended for the extra flat attack damage bonus.
Karanda is accessible during the mid-to-late game once Pailune militia quests are available (around Chapter 5 to 6).
This is the single most impactful guaranteed drop for archer builds. Prioritize getting it early.
Pair with Infinite Arrows III from abyss gear fusion for 100% in just two slots.
Be aware that a "Greater Infinite Arrows" core exists that gives 100% in a single slot, but it has a durability limit and breaks after roughly 100 shots. The multi-slot approach is more reliable.
Infinite Arrows I (20% chance not to consume arrows)
Infinite Arrows III (60% chance not to consume arrows)
A guaranteed Infinite Arrows II is awarded for completing the Queen of the Skies quest from the Palun Militia. The quest unlocks after you finish the earlier militia quests in Palun, and the boss fight takes place at the Harpy's Nest between the A and the I in "Palun" on the map. This is the cleanest way to secure a copy of the gear without relying on Special Synthesis rolls.
At a 40% refund chance per shot, Infinite Arrows II on its own lets you shoot far more arrows than you consume, but eventually runs dry during long sessions. Pairing it with Infinite Arrows III (60%) brings the combined refund chance to 100%, which is the standard end-game infinite-arrow loadout. Unlike Greater Infinite Arrows, this two-slot setup never has to worry about durability breaking the gear.
Outside the guaranteed quest drop, Infinite Arrows II can also roll from Special Synthesis using abyss gears farmed from the disarm loop at Frost Hold Cave or Icewatch Altar. See the Infinite Arrows build guide for the full farm route.