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Exploration and Traversal - 48 revisions
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Cleaned punctuation and AI-style phrasing (2026-04-27)
Fix Crow's Wing unlock quest from Woman in White to Abyss Without Balance
Add advanced movement techniques: Horse Jump Tech, Reverse Slide, Slide-to-Focused Aim
Convert partial-term wikilinks to full-term wikilinks (1 merges)
Fix 3 red wikilink(s): update broken href slugs to correct article slugs
Fix inaccuracy: Add caveat about fast travel loading transitions
Fixed 14 broken wikilinks: abyss-artifacts -> abyss-artifact, abyss-artifacts -> abyss-artifact, abyss-artifacts -> abyss-artifact, greymane-mercenaries -> the-greymanes, dragon-riding -> dragon-mount, dragon-mounts -> dragon-mount, abyss-artifacts -> abyss-artifact, abyss-cresset -> abyss-cresset-locations, memory-fragment -> memory-fragments, sealed-abyss-artifacts -> sealed-abyss-artifact-locations, delesyia-region -> delesyia, hernand-region -> hernand, abyss-cresset -> abyss-cresset-loca...
Add Sliding traversal section with controls and 50m slope challenge info
Major expansion: added Visione/Memory Fragments, Blinding Flash, Cloudcart crafting and upgrades, Axiom Force controls and upgrade levels, fixed Calphade bell location, added Crow's Wing unlock details, Double Jump costs, traversal chaining details, more wikilinks throughout
Accuracy fix: Fix map size from 74 to approximately 90 sq km
Added bell towers/map unfogging section with all 8 locations, Abyss Nexus fast travel, double jump, and dragon riding sections
Removed "MacDuff" surname (character renamed to just "Kliff")
Merged climbing-and-traversal into exploration-and-traversal (overlapping traversal coverage)
Accuracy fix: Add 'estimated' qualifier to 74 km² figure
Accuracy fix: propeller gadget → Parasol Machine (official name)
Added stamina dependency, freefall duration, environmental traversal interactions, seamless world details, and expanded traversal method descriptions
Updated with Force Palm traversal boost, treasure maps, Abyss portals, character-specific traversal differences
Title case fix: "Exploration & traversal" → "Exploration & Traversal"
Convert bullet-point lists to tables for better readability
V3 pass: added Knowledge currency (earned by scanning regions and observing NPCs), skill-by-observation mechanic (Force Palm learned from hologram), confirmed no difficulty settings / no enemy scaling
V2 pass: added exact map size (Pearl Abyss: 'at least twice as big as Skyrim,' ~74 sq km, larger than RDR2), expanded grappling hook with body grappling system (suplexes, chokeslams, Mario+Bowser swings, drag enemies off mounts), Spider-Man grapple+Crow Wings combo, dragon details (large grey dragon, fire breath, time-limited), mech details (dwarven from Delesyia, machine gun + lock-on missiles + jump jets + EMP blast, energy drain/overheat), freefall from sky islands, fog of war map mechanic, weather calculation (elevation/wind/precipitation), temperature Celsius gauge detail
Quality pass: added Crow Wings origin (White Crow the Witch after visiting the Abyss), specific random encounter types (pickpockets, NPC duel challenges, beggars joining Greymanes), desert wildlife (scorpion-like enemies, sand-burrowing predators), Sealed Abyss Artifacts as higher-tier rewards, writing cleanup
Added dynamic events section (bandit ambushes, traveling merchants, animal stampedes, faction skirmishes with cross-reference to dedicated article), Aerial Abyss / sky islands section with Ultrahand-like fragment alignment puzzles, hot air balloon as sky island access method, corrected See Also links
Added grappling hook dual-use (combat + traversal), bounty board quest system, dragon riding exploration, mech suits in Delesyia, five region breakdown for exploration, puzzle and treasure density
Added mech missile combat, dragon aerial fortress attacks, character-specific traversal gadgets (Damiane's propeller), world-larger-than-RDR2 context, hot air balloons to Abyss Islands
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