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Aerial Roll
April 13, 2026 at 08:40 PM
Add patch update note: Focused Aerial Roll burst dash

Aerial Roll is a Health Skill Tree ability exclusive to Kliff. While in Flight, you instantly consume Stamina for a high-speed dash. This allows rapid bursts of directional movement while airborne, providing a mid-flight dodge for avoiding projectiles and repositioning during aerial combat.
Property | Detail |
|---|---|
Skill Tree | |
80 Stamina per dash | |
Characters | |
Prerequisite | Flight Lv.1 |
Unlock Cost | 1 Abyss Artifact (after Flight Lv.1) |
Aerial Roll can be unlocked in two ways:
Observe the Crowcaller boss during Chapter 5's main quest "Guest Unbidden." The Crowcaller uses Aerial Roll during both of its boss encounters in this chapter. Watch for the boss performing a high-speed aerial dash, and Kliff will learn the skill automatically. When learning occurs, the screen darkens and a "Learning in Progress..." notification appears.
First learn Flight Lv.1, then spend 1 Abyss Artifact to unlock Aerial Roll from the Health Skill Tree.
Aerial Roll is one of three Flight-related movement abilities. Each serves a different purpose:
Skill | Cost | Function |
|---|---|---|
Moderate Stamina drain over time | Base horizontal gliding for traversal and gap crossing | |
Higher Stamina drain over time | Accelerated gliding for fast long-distance travel | |
80 Stamina burst | Instant directional dash for dodging and repositioning |
While in Flight, press the dodge button to perform an Aerial Roll:
Controller: Circle (PlayStation) / B (Xbox) while gliding
PC: Alt key while gliding
Use Aerial Roll as a mid-flight dodge to avoid incoming projectiles or enemy attacks. The burst of speed instantly changes your position, making it invaluable against bosses with ranged attacks or aerial sweeps.
At 80 Stamina per use, it is cheaper than Swift Flight's sustained drain for short repositioning. Use it for quick bursts rather than sustained travel.
Maximize your Stamina stat early (through the Health or Stamina skill tree) to support multiple consecutive Aerial Rolls. Running out of Stamina mid-flight drops you out of the air, which can be dangerous during boss encounters.
The Crowcaller fight in Chapter 5 is an excellent place to practice Aerial Roll timing, since the boss frequently uses aerial dive attacks that are best dodged with a well-timed roll.
The Focused Aerial Roll is a new variant of Aerial Roll introduced for Kliff in Patch 1.02.00. It is unlocked in Kliff's skill tree and gives him a dedicated mid-glide roll that provides a significant forward boost no other single ability can deliver without burning through spirit.
Focus Level 3
Flight Level 2
Aerial Roll (base ability)
Jump into the air, activate Focus, then press the dodge/roll input while gliding. Kliff rolls forward in midair and gains a burst of horizontal momentum. Each use costs 20 Spirit. With Focus Spirit at Level 8, the ability can be triggered roughly three to four times before spirit is fully depleted.
Focused Aerial Roll functions almost identically to the previously-removed mid-air dash exploit, except it is now a sanctioned skill tied to the spirit economy. The forward boost it provides is larger than what any other single ability offers without a heavy spirit cost, making it the go-to tool for long-distance aerial traversal. It combos especially well with the dive mechanic: start from a high vantage point, glide forward, then chain Focused Aerial Rolls with dives to cover large distances quickly.
A previous patch removed the speed-burst trick where you could glide, activate Focus, and then unleash for extra distance. Player feedback was strong enough that the development team brought back a refined version of the technique in the latest gameplay update. The new move is called Focused Aerial Roll.
To trigger it, glide as normal, enter focus, then tap the dodge button while still in focus mode. You get an immediate forward burst. The interesting part is the chain: keep tapping dodge after the first burst and Damian (or Cliff) keeps dashing forward in mid-air, letting you cover huge distances in a single glide arc.
The cost is heavily front-loaded onto spirit rather than stamina. Each burst spends a hefty chunk of spirit, so you can only chain a handful of dashes before the meter taps out, but stamina is barely touched. That trade is great for crossing large open zones quickly without grounding yourself, and it pairs cleanly with Aerial Roll if you have already invested in the basic version.