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The three starting islands in the 1.0 release (Skull Rock, Ship Graveyard, Devil's Basin), their terrain and salvage character, plus named at-sea locations.
The world map beyond the pirate haven: discovery points, fog of war, the ring structure of regions, and the events found in each.
Devil's Basin is the deceptive starting island in Corsair Cove: cascading waterfalls, an Ancient Tree, fertile ground and a wrecked treasure fleet, with scattered structures hinting that somebody already laid claim to it.
Skull Rock is the calmest of Corsair Cove's three starting islands, an atoll of open cliffs and shipwrecks named for the rock formation the first haven is built beneath, and the island the main campaign runs on.
Ship Graveyard is the wreck-strewn starting island in Corsair Cove, where an abandoned lighthouse has left countless ships broken on the rocks and thrown onto the mountains, leaving salvage everywhere and a hull bridging two cliffs.