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Devil's Basin Island - Version 1 vs Version 2
Aug 27, 2026, 06:01 AM
Created page for the Devil's Basin starting island: the waterfall and Ancient Tree, the wrecked treasure fleet, fertile land, and the structures hinting at a prior claim
Sep 21, 2026, 06:46 AM
Noted that the island has several starting locations and added the Patch 6 fixes specific to it
11Devil's Basin is one of the three starting islands in Corsair Cove and the one the game warns about directly: the island invites a player not to let their eyes deceive them, because there is danger aplenty here. It pairs the most attractive terrain of the three with the clearest hint that the haven will not have the place to itself. See Islands for the comparison.2233The Island4455The landscape is built around a cascading waterfall and an Ancient Tree, with fertile land spread widely enough that a haven can be settled almost anywhere on the island. A shipwrecked treasure fleet lies here to be plundered, which front-loads the kind of salvage that on other islands has to be earned out at sea.6677The warning is structural rather than atmospheric. Structures are scattered across the island, and the game frames them as a sign that the player may not be the only one laying claim to this exotic place. That reads directly onto the defensive layer covered in City Building: a haven raised here is contesting ground rather than occupying empty land.889-The island is distinctive enough visually that its waterfalls and shipwrecks have been the subject of their own rendering fixes in the post-launch patches, which are tracked on Update History.9+The island is distinctive enough visually that its waterfalls and shipwrecks have been the subject of their own rendering fixes in the post-launch patches, which are tracked on Update History. It also offers more than one place to found the haven: the Patch 6 notes of September 17, 2026 refer to a Guano Deposit at the island's third starting location, which they fixed so it connects correctly, and the same patch removed a water texture fault on Devil's Basin that could drop performance. Patch 5 earlier adjusted several of the island's uncharted events.10101111FeatureDetailCharacterDeceptively inviting, with danger throughoutLandmarksA cascading waterfall and an Ancient TreeTerrainFertile land spread across the island, settleable almost anywhereSalvageA shipwrecked treasure fleetWarningScattered structures suggesting a prior or rival claimAchievementSinkhole Sailor, for finishing a game on the island1212Choosing a Starting Island13131414All three islands are complete, finishable maps rather than difficulty presets. Each has its own achievement for finishing a game on it, so a haven raised on one is a separate run from a haven raised on another. The campaign runs on a fixed island, while the second mode randomises the layout around whichever starting island is picked. See Islands for the comparison and Getting Started for the opening moves that apply everywhere.15151616Unconfirmed Details17171818Who built the scattered structures, and whether they resolve into an in-game faction.Whether the Ancient Tree is a mechanical feature or set dressing.Island-specific resource deposits and event tables.