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Talents
May 25, 2026 at 04:04 PM
Created Talents article covering the third buildcrafting pillar, exclusive branches, Hit and Run example, and NG+ unlocks
Talents are one of the three published buildcrafting pillars in Control Resonant, alongside Combat Abilities (gained by defeating Resonants) and the Aberrant's form choices. They are passive modifiers that improve the synergy between Dylan's supernatural abilities and his melee output, and they live inside the Gap, the diegetic mind-palace menu space the player enters between fights.
The talent system is deliberately gated. Remedy has stated that a single playthrough cannot unlock every talent, with exclusive branches limiting which combinations a given Dylan can ever access on one save. The studio's published framing is that exclusivity forces the player to make a build commitment rather than chasing a finishing fantasy of every node lit at once. New Game Plus expands the talent layer further: NG+ unlocks additional talent nodes that connect to abilities and Aberrant attacks the base game cannot reach, which is the main reason a buildcrafting-focused player ends up in NG+.
Public press has used one specific talent as an illustration:
Talent | Effect |
|---|---|
Hit and Run | Dodge attacks deal additional damage and apply additional Falter to the target. |
Hit and Run is the named example that pre-launch press has used to demonstrate how talent rows feed into the moment-to-moment Aberrant loop. Additional talents have not been disclosed individually. The Hit and Run row hints that talents stack passive percentage modifiers and status applications on top of existing inputs (in this case, the dodge attack), rather than gating new inputs behind unlocks.
Combat Abilities: talents tune how powers gained from Resonants behave in practice, including stun timing and resource cost.
Aberrant: talents shape how each Aberrant form behaves, including the Primary, Secondary, and Combo Ender slots and modifiers on the dodge-attack input shown above.
Artifacts: artifacts provide stacked passive effects of their own; talents amplify the loops artifacts create rather than competing with them.
The total number of talent nodes, the structure of the tree's exclusive branches, the costs and prerequisites for each row, and the talents that NG+ specifically unlocks have not been disclosed. This page will be updated as more is shown.