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Paladin
January 22, 2026 at 03:12 AM
Expanded with Mana system, weapon roles, holy auras, and role flexibility
The Paladin is a durable tank and support class with healing capabilities. Paladins are steadfast warriors devoted to protecting allies and vanquishing foes with divine power. Their unwavering devotion enhances their strength, allowing them to cast holy auras.
The Paladin was not playable in the first Closed Beta Test. Information comes from official previews and will be updated after future beta tests.
Attribute | Value |
|---|---|
Type | Tank / Support / Melee DPS |
Armor | Heavy |
Resource | Mana |
Difficulty | Easy to Moderate |
Beta status | Not yet playable |
Paladins draw upon Mana, an energy that restores over time. Unlike Rage classes that must fight to generate resources, Paladins can rely on passive Mana regeneration.
Mana powers both offensive abilities and support skills like healing and auras.
The support weapon. Heals allies while dealing damage to enemies. Invaluable in cooperative content where healing is needed.
The defensive weapon. Deflects attacks and generates threat for tanking. Designed for protecting allies by absorbing enemy attention.
The damage weapon. Cleaves through enemy ranks with sweeping AoE attacks. Provides crowd control and is the primary damage dealer.
Paladins can cast holy auras that buff nearby allies. These provide passive bonuses to the group, making Paladins valuable in any party composition.
The weapon system allows Paladins to switch between tank, healer, and damage dealer as needed. Use Lance for defensive situations, Halberd for damage, and Mace when healing is the priority.
Recommended for beginners due to strong defensive abilities, healing options, and straightforward gameplay.
High survivability
Group utility through healing and auras
Flexible role coverage
Beginner-friendly
Always in demand for group content
Lower damage than dedicated DPS
Relies on group content to maximize value
Slower playstyle