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Paladin
January 22, 2026 at 01:14 AM
Initial version imported from chronoodysseywiki.com
The Paladin serves as a holy warrior combining defensive capabilities with divine offensive power. Described as "steadfast warriors devoted to protecting allies," they balance defense, healing, and melee control.
Attribute | Value |
|---|---|
Type | Tank/Support/Melee DPS |
Armor | Heavy Armor |
Resource | Mana |
Difficulty | Easy-Moderate |
Gender Lock | None |
Weapon | Function |
|---|---|
Mace & Tower Shield | Healing and judgment-based support with damage-to-mana conversion |
Lance | Defensive prowess with extended parry windows and taunt abilities |
Halberd | Area damage and crowd control with high stagger effects and gap-closer hooks |
Divine emanations that enhance ally effectiveness, provide defensive bonuses, damage enemies, and can be flared for burst potency.
Perfect blocks fill bonus mana segments
Timed parries stun enemies or reduce damage
Exposes boss vulnerabilities
Each weapon manifests divine power differently: mace channels healing light, lance creates defensive barriers, halberd unleashes sweeping wrath.
Primary Tank: Using mace/shield or lance combinations
Support/Healer: Mace-based healing with defensive auras
Damage Dealer: Halberd for cleaving and crowd control
Group Protector: Defensive party roles with real-time weapon swapping
Ranked as S-tier for beginner friendliness with praise for reliability, group value, and ease of play. Recognized as arguably the best class for entry-level play while maintaining high-skill-ceiling potential through weapon switching mastery.