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Assassin
February 3, 2026 at 10:49 AM
Added internal wiki links
The Assassin is a stealth-oriented class specializing in burst damage and precision strikes. Assassins master stealth and striking from the shadows to eliminate targets with ruthless efficiency.
The Assassin was not playable in the first Closed Beta Test. Information comes from official previews and will be updated after future beta tests.
Attribute | Value |
|---|---|
Type | Burst DPS / Stealth |
Light | |
Resource | Vigor and Bloodlust |
Difficulty | High |
Beta status | Not yet playable |
Assassins are the only class using two resources simultaneously. Vigor regenerates naturally like the Ranger, while Bloodlust builds from critical hits and rapid strikes.
Bloodlust enables devastating finisher abilities. Rotating skills properly to maximize resource generation is essential for optimal damage.
The primary melee weapon. Fast strikes and combo chains for consistent close-range damage. Delivers precise hits even in chaotic battles.
The stealth weapon. Concealed blades for ambushes and surprise attacks with critical strike bonuses. Enables hit-and-run playstyle.
The ranged weapon. Long-range precision for surprise takedowns and opening attacks. Allows engagement before closing to melee range.
Assassins dive from the shadows, deal burst damage, then vanish before enemies can react. The class specializes in single-target combat and excels at eliminating priority targets.
Acrobatic abilities create distance when needed, and stealth enables repositioning between attacks.
Players expect the Assassin to dominate one-on-one duels through burst damage and stealth. The class functions similarly to Rogue archetypes in other games.
Highest burst damage
Stealth mechanics
Strong in duels
Flexible melee and ranged options
Acrobatic mobility
Low defenses
Punishes mistakes severely
Requires precise execution
Complex resource management