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Enemies - Version 3 vs Version 4
Aug 26, 2026, 05:02 AM
Moved the hazard screenshot under the hazards section and the enemy screenshot under the confirmed enemies section (2026-08-26)
Oct 6, 2026, 11:15 AM
Corrected the count of enemy types in the existing list
1-Eleven regular enemy types have been confirmed for Castlevania: Belmont's Curse, either through Konami's own teaser videos or through the three-hour build shown to press. Konami has not published a bestiary, so this list is what is confirmed rather than what the game contains.1+Ten regular enemy types are listed below for Castlevania: Belmont's Curse, either through Konami's own teaser videos or through the three-hour build shown to press. Konami has not published a bestiary, so this list is what is confirmed rather than what the game contains.2233Enemies serve a second purpose beyond fighting: any of them can be used as a grapple point, and some routes are only reachable by whipping one. That is covered on Whip and Traversal. Bosses are on Bosses, and the ghosts scattered around the city are not hostile at all.4455Confirmed Enemies6677EnemyFirst shownBehaviourZombieKonami teaser, May 13, 2026Appears early, moves slowly, and rises out of the ground. Dangerous in large numbers rather than individually.SkeletonPreview buildDescribed as crafty. Common through the opening area.Skeleton ArcherKonami teaser, May 20, 2026Shoots from range, and kicks faster than Rose can draw if she closes the distance. Rushing them does not work.Giant SkeletonPreview buildA larger variant, distinct from the standard skeleton.BatKonami teaser, May 17, 2026Described as cowardly. Persistent and irritating rather than threatening.GargoylePreview buildFlies, pursues Rose across screen transitions, and follows her into the next fight.HarpyPreview buildFlying, and appears in groups.Medusa HeadKonami teaser, May 24, 2026Flies in from the screen edges in a predictable wavy pattern and petrifies on contact. Petrification is escapable by waggling the analogue stick. Fills the approach to the Medusa fight.Graveyard KeeperKonami teaser, May 27, 2026Officially teased by name. No behaviour has been published.Large flame-throwing enemyPreview buildObserved but not named. Fires flame.88991010A ranged option helps against the flying types. The spear can be thrown across the screen, which is the confirmed answer to gargoyles, harpies and bats; see Weapons.11111212Breakables and Hazards13131414ObjectFirst shownFunctionCandle StickKonami teaser, May 6, 2026Breakable. Breaking candelabra can produce a healing flask refill.ChandelierKonami teaser, May 10, 2026An environmental hazard.Meat and cooked chickenKonami teaser, May 3, 2026Health-restoring food, often behind a breakable wall.Spikes and trapsPreview buildInstant threat during platforming. A missed whip swing over a spike pit kills.15151616Hazards are not one-sided. Enemies can be damaged by the same environmental hazards that threaten Rose, which makes positioning a weapon in itself. More on that on Combat and Controls.17171818What Is Not Listed Here19192020Rosters circulating for this game that pull enemy names from earlier entries in the series have no source behind them, and no such name appears on this page. Where a name has an official teaser or a confirmed sighting it is above; where it does not, it is left out until Konami publishes it.