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Stealth - 34 revisions
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Cleaned punctuation and AI-style phrasing (2026-04-27)
Convert partial-term wikilinks to full-term wikilinks (3 merges)
Cleanup: merge duplicate Mask System Details/Faction Disguise Details/Stealth Kill Limitations into parent sections; remove misplaced Stealing Mechanics
Fixed 4 broken wikilinks: throw -> throw-skill, exploration-and-traversal-and-traversal -> exploration-and-traversal, kliff-macduff -> kliff, weapons-equipment -> weapons
Fix: move threatening NPC paragraph to Mask System and Disguises section
Added assassination mechanics detail, parry in focus mode technique, hay pile hiding expansion, NPC threatening with mask, bow sliding slow motion, and bow kick animation
Add environmental hiding spots, crouch vignette details, bounty hunting tips, and wagon stealth mechanics
Added mask system details (equip, obtain), stealth kill limitations, stealing mechanics with crime radius, and faction disguise table
Major expansion: added detection system details (vision cones, alert states), mask system and disguises, Hernand Castle infiltration, stealth tips section, environmental factors expansion, combat stealth tactics
Removed "MacDuff" surname (character renamed to just "Kliff")
Fixed skill tree description: three color-coded sections (blue/green/red), not archery/tanking/stealth specializations
Added confirmed stealth kills with contextual animations, stone-throwing distractions, stealth armor set, grappling hook infiltration, Deflect Light skill, stealth specialization path
Expanded from stub with ghillie suit mechanics, hunting stealth, and settlement stealth
Comprehensive content update with researched information
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