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Posture System
April 23, 2026 at 07:44 PM
Expanded posture system with relationship to four-tier parry toolkit and 360-degree guarding
Onimusha: Way of the Sword uses a posture system layered on top of Musashi's guard. Each block takes away posture, which means guarding is a resource, not a free defensive option.
Musashi can guard in any direction, which gives him a full 360-degree defensive option against ranged threats and surrounds. Every block drains a chunk of his posture. If posture breaks entirely, he is vulnerable to a punish window that a smart enemy will capitalise on.
The raw hold-to-block is the lowest-reward defensive option in the game's four-tier parry toolkit. Above it sit:
Timed parry — costs far less posture than a held block and drains enemy stamina faster.
Deflect — the block-plus-button variant that actively redirects attacks into the environment or back at the attacker.
Issen — the perfect-frame counter that ends the incoming attack and opens an immediate strike window.
See Combat System for the full breakdown of how these options chain together.
The posture cost on guards is what nudges the player into reading enemy attacks rather than holding block. A clean parry keeps Musashi in an offensive rhythm; a held guard bleeds his posture until he cannot keep doing it. The system rewards players who want to fight in a readable, timing-based duel rather than hiding behind a shield.