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Spirit Stone Categories - Version 2 vs Version 3
May 12, 2026, 01:46 AM
Phase 7: embedded 3 Beast of Reincarnation gameplay images after section headings.
May 12, 2026, 01:51 AM
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11Spirit Stone Categories are the effect families that Spirit Stones are organised into in Beast of Reincarnation. Each stone belongs to one of five categories, and players slot stones from across the categories into Emma's armour to compose a parry-driven build.2233The Five Categories445-65Pre-release gameplay deep dives have confirmed the five effect families. Each category is a different lane the player can lean into when building a Spirit Stone loadout.7687CategoryEffect FocusBuild DirectionHPMaximum health, healing on trigger, and survival cushion.Sustain builds that lean on long fights rather than fast resolutions.AttackRaw outgoing damage, particularly on the parry-driven punish window.Damage-forward builds that convert each parry into a meaningful chunk of HP off the enemy.DefenseIncoming damage mitigation and resilience against the harder hits in late-arc encounters.Tank-leaning builds that turn parries into safety windows rather than damage spikes.Skill PowerImproves the strength of Emma's combat skills and the impact of Blooming Arts fired through Koo's Command System.Hybrid builds that use the parry rhythm to amplify both sword work and Koo's plant abilities at once.Critical RateHigher chance for outgoing strikes to land as critical hits.Burst builds that stack parries into a damage-spike window, often paired with faster katanas.98Slot Economy1091110Spirit Stones are slotted into armour rather than into the katana. The number of available slots scales with the armour piece.12111312Standard armour. Four Spirit Stone slots.Upgraded armour. Up to six Spirit Stone slots, available through later-arc upgrades.14131514Slot count is the practical cap on how many categories a build can lean on at once. A four-slot loadout is forced to specialise; a six-slot loadout can hold a primary category plus two or three supporting categories without diluting the primary effect.16151716Trigger Behaviour181719-2018Spirit Stone effects fire on successful Parry System. The parry that defines real-time combat in Beast of Reincarnation is also the trigger that activates every equipped stone simultaneously, which means category choice multiplies on chained parries rather than firing independently.21192220BeatStone BehaviourSingle clean parryEvery equipped stone fires its category effect once.Chained parriesEffects compound across the chain. An Attack-leaning slate spikes damage over consecutive parries; a Critical-Rate slate stacks crit chance into the punish window.Failed parry / hit takenNo category effects fire. The build is also the highest-variance build in the game, because giving up a parry gives up the entire turn's payoff.2321Category Pairings24222523PairingIdentityAttack + Critical RateBurst aggressor. Maximises damage per parry chain.HP + DefenseSurvival anchor. Turns each parry into mitigation rather than damage.Skill Power + AttackHybrid duo. Each parry pays into both Emma's sword damage and Koo's Blooming Arts output.Skill Power + HPSustain caster. Leans on Blooming Arts as the main damage source while keeping Emma alive in the open.2624Acquisition272528-2926Spirit Stones are found through exploration, with category drops distributed across the game's districts and zones. Pre-release material has framed acquisition as a parallel discovery loop to Charms and Katanas, with each system rewarding off-path investigation rather than purchase or craft.30273128Notes on Pre-Release Coverage32293330Specific stone names, individual effect strengths, and the full per-category catalogue have not been published in detail. The five-category structure and the parry-trigger behaviour are what current gameplay deep-dive material has consistently confirmed. Expect this article to grow once the launch build exposes the full per-stone catalogue.