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Nushi - Version 14 vs Version 15
Aug 26, 2026, 09:44 AM
Add wikilinks to table cells (4 new links)
Sep 14, 2026, 01:23 AM
Added the August 28 encounter fixes and the September 8 behaviour and balance changes
11Overview2233The Six Nushi4455The shipped game has six Nushi. Each is named for the Latin term matching the animal it is built around, and each carries its own defeat milestone. They are fought in roughly this order, though several are revisited at higher levels later in the campaign.6677NushiAnimalWeaknessEncounter levelsRangiferStagFlame9, 12, 32LacertaLizardLightning13, 16TaurusBullAcid26, 29, 44CorvusCrowLightning38UrsaBearAcid46ErymanthBoarExplosive4788The full encounter list, including the paired human-and-companion fights and the recurring Malefact bosses that sit outside the Nushi line, is under Bosses.991010Nushi are extremely powerful Malefacts that serve as the major boss encounters in Beast of Reincarnation. These massive behemoths are the source of Blighted Forests, corrupted, enemy-filled dungeon zones that spread across the landscape around them. Defeating Nushi is more than about progression; it is essential to the game's ultimate goal. To ultimately defeat the titular Beast of Reincarnation, Emma and Koo must absorb the Nushi's immense power and acquire their respective skills.11111212Characteristics13131414Nushi are described as "massive behemoths" that are intimidating, agile, and dangerous enough to one-hit KO players who haven't mastered the combat mechanics. Each Nushi is built around a distinct animal: a stag, a lizard, a bull, a crow, a bear, and a boar. The Latin names follow the same pattern, and the flower that sprouts in Emma's hair after each victory differs from one to the next.151516161717Despite their size, Nushi are more than large targets. They are described as agile and dangerous, requiring players to master both Emma's parry timing and Koo's Bloom Arts to defeat them. Each has its own elemental weakness and its own set of skills to hand over, so the approach that clears one is rarely the approach that clears the next.18181919Blighted Forests as Dungeons20202121Each Nushi generates a Blighted Forest around itself. These corrupted zones are explicitly described as dungeons that players explore. The path to a Nushi is not a simple boss arena. Players must fight through the Blighted Forest, battling waves of lesser Malefacts and navigating corrupted terrain before reaching the Nushi at the forest's center. The forests themselves are hostile environments filled with enemies spawned by the Blight's influence.22222323The dynamic nature of the game's world means Blighted Forests are not static. The Blight causes the world to change in real time, with plains and wastelands gradually transforming into forests. In some areas, the transformation is abrupt, giving rise to unseen Malefacts. Blighted Forests represent the most extreme manifestation of this environmental corruption. Areas where the Blight's influence is so concentrated that it has created an entire hostile ecosystem around the Nushi.24242525Progression and Power Absorption26262727Each time Emma defeats a Nushi and absorbs its Blight, a new flower sprouts in her hair. These flowers serve as both visual progression markers and narrative milestones, visually communicating Emma's growing power to the player.28282929More importantly, absorbing a Nushi's power grants Emma and Koo their respective skills, new abilities that expand their combat repertoires. This makes Nushi encounters the primary source of major power upgrades in the game, each one significantly expanding what the player can do in combat.30303131Before release, the flower count visible in Emma's hair during late-game trailer footage was read as implying eleven or more Nushi. The shipped game does not bear that out: six Nushi carry the dedicated defeat milestone, and the flowers Emma accumulates track story progress more broadly than Nushi kills alone. The bear shown very late in pre-release footage is Ursa, one of the last Nushi on the route.32323333Combat Strategy34343535Nushi fights represent the ultimate test of the game's hybrid combat system. Players must master Emma's technically demanding parry timing to generate FP, then deploy Koo's Bloom Arts to create openings. The multiple combat approaches available in normal encounters, melee aggression, ranged combat, stealth, and Koo-led engagements, may all be relevant in different Nushi fights depending on the boss's patterns and weaknesses.36363737The difficulty settings affect Nushi encounters significantly. Story Mode offers more forgiving parry timing windows, making these boss battles accessible to players who struggle with precise reflexes. Normal Mode presents the intended challenge, while Hard Mode demands Soulslike-level precision where mistimed inputs are severely punished.38383939Emma's plant abilities create three-dimensional positioning advantages that may be critical during Nushi fights, grappling to reach weak spots on massive creatures, using aerial attacks to strike otherwise inaccessible areas, and repositioning quickly to avoid devastating attacks.40404141Narrative Significance42424343The Nushi are far more than obstacles. Each one defeated absorbs power that is essential for confronting the Beast of Reincarnation itself. Emma and Koo's journey is a progressive dismantling of the Blight's power structure, and each Nushi represents a node in that structure.44444545The flowers that bloom in Emma's hair after each victory symbolize both triumph and burden. Every absorption draws her deeper into the corruption she fights against. As the Sealer who absorbs Blight, Emma grows stronger with each Nushi defeated, but the cost of that strength is an ever-deepening connection to the force she is trying to destroy. This tension between power gained and humanity potentially lost gives each Nushi encounter weight beyond the mechanical challenge of the fight itself.46464747Skills Granted by Each Nushi48484949Beating a Nushi is how the toolkit grows. The first win on a given Nushi unlocks a Nushi Skill; later rematches unlock a Bloom Art for Koo paired with a Blade Art or Finisher for Emma. Everything still has to be bought with Skill Points afterwards.50505151NushiWeaknessSkills unlocked across its encountersRangiferFlameNushi Skill: Sakura Storm, then Sakura: Javelin and Blade Art: Sakura, then Sakura: Javelin II and Finisher: SakuraLacertaLightningNushi Skill: Dokuzeri Shower, then Dokuzeri: Fang and Blade Art: DokuzeriTaurusAcidNushi Skill: Charging Botan, then Botan: Chaser and Blade Art: Botan, then Botan: Chaser II and Finisher: BotanCorvusLightningNushi Skill: Acid Burst Nobudou, Nobudou: Burst, and Blade Art: Nobudou, all from the single encounterUrsaAcidAsagao: Boa II and Finisher: AsagaoErymanthExplosiveKiku: Bloom Strike II and Finisher: Kiku5252Rangifer, Taurus, Nue Malefact, and Shidou and Nue are the encounters that recur three times. Corvus, Ursa, and Erymanth are fought once each, late, and hand over their full reward in one go.53535454In-Game Names55555656Two Nushi were known by descriptive names before release and are covered under those names elsewhere on this wiki. The deer shown in early gameplay footage is Rangifer, the first Nushi in the campaign. The bear shown in late gameplay footage is Ursa, fought once at level 46 in the Starfall Tower Zone.57575858Post-Launch Changes595960-Three patches have landed since release, and the August 24 one is the first to touch Nushi encounters directly. A bug where certain Nushi attacks failed to connect was fixed, so a swing that used to pass harmlessly through Emma now lands as intended and some fights read as harder than they did on release. Camera presentation during boss battles was adjusted in the same patch, and the visual effects on boss attacks were optimised, which mostly shows up as a steadier frame rate in the busiest phases.60+Five patches have landed since release. The August 24 one was the first to touch Nushi encounters directly, and the two after it went considerably further. A bug where certain Nushi attacks failed to connect was fixed, so a swing that used to pass harmlessly through Emma now lands as intended and some fights read as harder than they did on release. Camera presentation during boss battles was adjusted in the same patch, and the visual effects on boss attacks were optimised, which mostly shows up as a steadier frame rate in the busiest phases.61616262The earlier patches touched the fights indirectly. Version 1.0.7 rebalanced boss difficulty across all three settings, and version 1.0.8 adjusted combat behaviour for some bosses and moved enemy placement in certain areas. None of the three added or removed a Nushi.63+64+Version 1.0.10 on August 28, 2026 was a fix pass on the encounters themselves: camera framing in some fights, attacks clipped off the edge of the screen, attacks that failed to connect, player attacks passing through a Nushi at the start of its downed state, Counterattacks that missed, and invisible collision barriers appearing inside arenas. It also ran a performance pass on certain boss battles.65+66+Version 1.0.11 on September 8 changed behaviour rather than fixing it. Attack patterns and attack frequency were adjusted for some Nushi, and acid pool generation was re-enabled for specific Corvus attacks only, narrowing a removal the previous month had applied to crow-type enemies as a whole. The same patch retuned parameters across Nushi Skills, Blade Arts, finishers and ranged weapons together. Timings and damage figures recorded before September 2026 should be treated as describing the older build.