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The RV and Homeland
October 24, 2026 at 08:49 PM
Add RV progression, production and dispatch planning details while preserving existing requirements and rewards.
Alongside adventuring and battling, Aniimo gives every Pathfinder a home of their own through two connected features: a personal RV and a customisable space called The Homeland.

Each Pathfinder owns a personal RV that sits at a campsite in the open world of Idyll and acts as a mobile base. Parked out in the world, it doubles as a place where players can meet and interact with one another, blending the personal and the social.
The RV was reworked for launch: its upgrade experience was improved and upgrade times were adjusted. RV dispatches can now produce Aniimo eggs carrying the Prismana trait, which makes the RV a rarity source rather than only a base.


Returning to the Homeland opens up a home space to make your own. Players can plant and grow crops, build and place decorations, and arrange their Aniimo freely, turning the area into a warm and interactive retreat.
The launch build rebuilt it substantially. The Home is now a multi-area map rather than a single space, with house building and a large selection of new furniture.
Area | What Changed at Launch |
|---|---|
Layout | A multi-area map with house building |
Furniture | A large new selection, plus new interactive pieces |
Furniture sharing | Groups shareable by code, with higher multi-select limits |
Open world | Some furniture is placeable and usable out in the world, not only at home |
Selling | Unused furniture sells back at a discount through the Co-op Store |
Orders | Improved refresh logic and more variety |
Seasons | Home season events with season-exclusive furniture and formulas |
Home Aniimo | New idle behaviours, improved work logic, and a petting interaction |
Social | A soil-tilling interaction: till at another Pathfinder's Home to earn a share of their harvest |


The Homeland is not purely solitary. Like much of the game, it is built with others in mind, supporting cooperative visits so friends can share their spaces. The soil-tilling interaction added at launch turns visiting into something with a reward attached rather than a purely social act.
Aniimo are not just decoration in the Homeland. Individual creatures carry Homeland Abilities, graded by level, that apply while they are stationed there, so which companions a Pathfinder keeps at home affects what the space produces. The official creature index lists these abilities per species alongside their combat skills, which makes arranging the Homeland a collection decision as much as a decorating one.
The creature index represents Homeland Abilities with graded icons, and facilities show which work they support. Grades can rise as a creature evolves. Compare the individual Form as well as the evolution stage: for example, Highland Emberpup has Hauling, Fire and Earth work abilities, while Basic Emberpup has Hauling and Fire.
Creatures can also be sent on expeditions, which takes them out of the roster for a time. See Aniimo Training and Growth for how raising them works, and Aniimo Creatures for the index itself.
At character level 20, track Prologue: The Wondrous RV from the quest log and complete Fannie's introduction. The following Home quests introduce the facilities.
Assign workers according to the facility's displayed Homeland Abilities requirements. Keep food and seeds stocked so production continues while away. Home Coins and Bud Tickets explains the separate development and furnishing currencies.
Aniimo Trips unlock at RV level 6 through Fannie's dispatch tutorial. Hatching Eggs covers the Homeland Hatchinator.
At RV level 14, complete Lucky Gift for a free Bubble Gachapon decoration. Place it in the Home area to use the starting five weekly spins, which spend increasing amounts of Home Coins. Bubble Gachapon lists the prize tiers and reward quantities.
At character level 20, open Log, choose Quests and track Prologue: The Wondrous RV in Nimbus Fields. Fannie waits beside the vehicle. Complete the introduction to receive, name and customize the RV.
After the customization, speak to Fannie and travel with her to Sea of Flowers Park. Ask Park Manager Ben to activate the park.
Find your parked RV, enter it and use the rear door to reach the Homeland.
Follow the field marker and clear the iron ore. In the Warehouse tutorial, select Wheat Seed from the backpack, choose the maximum quantity and confirm the transfer.
Open Build and place a Farmland plot. Confirm its position, open its settings and choose Wheat. Perform the Sowing action when prompted.
Use Continuous Purchase to place three more Farmland plots, giving the tutorial four plots in total.
At the Service Hub, buy seeds from Homeland Shop Robot BINI. Check the first order with Order Robot BINI.
Grow and reap 20 Wheat for the order. Each planted Wheat Seed in this tutorial yields five Wheat; Plant Growth Tonic can accelerate the wait.
Submit the 20 Wheat, visit the Co-op Store and sell surplus Wheat to finish the tutorial.
The two BINI robots have different roles: buy seeds from the shop robot and submit the order to the order robot. Moving seeds into the Warehouse does not itself plant them; choose the crop and complete Sowing on the plots.
Completion reward | Quantity |
|---|---|
Glimmer | 30 |
Credits | 15,500 |
Safaris | 300 |
Bud Tickets | 100 |
Homeland Materials and Consumables lists production materials, regional RV gathering destinations and consumables that finish the current crop or work cycle. Wood Blocks and Mineral Sand support RV upgrades and building materials; Modification Toolkits upgrade the RV components themselves.
RV component | What to develop it for |
|---|---|
Rest Module | At level 3, raises maximum Stamina by 10% |
Resource Detector | Opens recipes used to gather particular resources |
Plant Research Module | Opens crop mutations and improves their chance |
Signal Transmitter | Opens Aniimo dispatch and raises RV Park Aniimo capacity to 3 |
Toolkits come from RV level rewards and Homebuilding Index milestones. Collect new furniture to increase the Index; first purchases are the relevant distinction when comparing cheap pieces. The component menu gives the current unlock levels and Toolkit costs.
Use this resource-and-egg lookup when planning RV upgrades. Appearance and furnishing rewards are separate from the resources listed here. Egg rewards do not by themselves establish Perfect Potential or the Sparkling mutation.
RV level | Resource and egg rewards |
|---|---|
1 | Sparkling Crystal: 30; Aniipod Mega: 10; Plant Growth Tonic: 10; Credits: 100,000 |
2 | Aniipod Mega: 10; Plant Growth Tonic: 10; Credits: 100,000 |
3 | Sparkling Crystal: 40; Modification Toolkit: 1; Aniipod Mega: 10; Plant Growth Tonic: 20; Energizing Work Meal: 10; Credits: 100,000 |
4 | Modification Toolkit: 1; Aniipod Mega: 15; Plant Growth Tonic: 20; Energizing Work Meal: 10; Credits: 100,000 |
5 | Sparkling Crystal: 50; Modification Toolkit: 1; Aniipod Mega: 15; Plant Growth Tonic: 20; Energizing Work Meal: 10; Credits: 100,000 |
6 | Modification Toolkit: 1; Aniipod Mega: 20; Plant Growth Tonic: 30; Energizing Work Meal: 15; Credits: 200,000 |
7 | Sparkling Crystal: 60; Modification Toolkit: 1; Aniipod Mega: 15; Plant Growth Tonic: 30; Energizing Work Meal: 15; Credits: 200,000 |
8 | Dream Spark: 1; Bud Ticket: 200; Aniipod Mega: 20; Plant Growth Tonic: 30; Energizing Work Meal: 15; Credits: 100,000 |
9 | Sparkling Crystal: 60; Modification Toolkit: 2; Bud Ticket: 200; Plant Growth Tonic: 30; Energizing Work Meal: 15; Credits: 200,000 |
10 | Prismana Fenmane Egg: 1; Modification Toolkit: 2; Bud Ticket: 200; Plant Growth Tonic: 30; Energizing Work Meal: 15; Credits: 200,000 |
11 | Dream Spark: 1; Modification Toolkit: 2; Bud Ticket: 500; Plant Growth Tonic: 40; Energizing Work Meal: 20; Credits: 300,000 |
12 | Sparkling Crystal: 60; Modification Toolkit: 2; Bud Ticket: 500; Plant Growth Tonic: 40; Energizing Work Meal: 20; Credits: 300,000 |
13 | Modification Toolkit: 2; Bud Ticket: 500; Plant Growth Tonic: 40; Energizing Work Meal: 20; Credits: 300,000 |
14 | Modification Toolkit: 2; Bud Ticket: 500; Plant Growth Tonic: 40; Energizing Work Meal: 20; Credits: 300,000 |
15 | Prismana Egg: 1; Bud Ticket: 1,000; Plant Growth Tonic: 50; Energizing Work Meal: 25; Credits: 400,000 |
16 | Modification Toolkit: 2; Bud Ticket: 1,000; Plant Growth Tonic: 50; Energizing Work Meal: 25; Credits: 400,000 |
17 | Modification Toolkit: 2; Bud Ticket: 1,000; Plant Growth Tonic: 50; Energizing Work Meal: 25; Credits: 400,000 |
18 | Prismana Egg: 1; Modification Toolkit: 2; Bud Ticket: 1,000; Plant Growth Tonic: 50; Energizing Work Meal: 25; Credits: 400,000 |
19 | Dream Spark: 1; Bud Ticket: 1,000; Plant Growth Tonic: 50; Energizing Work Meal: 25; Credits: 400,000 |
20 | Modification Toolkit: 3; Bud Ticket: 1,000; Plant Growth Tonic: 50; Energizing Work Meal: 25; Credits: 400,000 |
Reaching an RV level makes the listed component or upgrade available; it does not automatically finish every component upgrade. Check the component menu for its material cost. Homeland Aniimo capacity is separate from the number assigned to a particular production facility.
RV level | Homeland Aniimo capacity | Component availability | Other progression |
|---|---|---|---|
1 | Not listed | Rest Module unlocks | No additional entry listed |
2 | 8 | Kitchen Module unlocks | Storage Units can be placed; Order capacity increases |
3 | 11 | Ecological Module becomes purchasable; Rest Module can reach level 2 | No additional entry listed |
4 | 14 | Kitchen Module can reach level 2 | Order refresh opens |
5 | 17 | Resource Detector becomes purchasable; Crafting Module becomes purchasable; Rest Module can reach level 3 | No additional entry listed |
6 | 20 | Signal Transmitter unlocks; Plant Research Module becomes purchasable | No additional entry listed |
7 | 22 | Ecological Module can reach level 2; Crafting Module can reach level 2 | No additional entry listed |
8 | 24 | Resource Detector can reach level 2; Kitchen Module can reach level 3; Ecological Module can reach level 3 | Homebuilding Zone opens |
9 | 26 | Incubation Reaction Module becomes purchasable; Plant Research Module can reach level 2 | Order capacity increases |
10 | 28 | Crafting Module can reach level 3; Kitchen Module can reach level 4 | Home Season event entry opens |
11 | 30 | Signal Transmitter can reach level 2; Resource Detector can reach level 3; Ecological Module can reach level 4 | No additional entry listed |
12 | 32 | Power Module becomes purchasable; Plant Research Module can reach level 3; Crafting Module can reach level 4; Ecological Module can reach level 5 | Order capacity increases |
13 | 34 | Resource Detector can reach level 4; Kitchen Module can reach level 5 | No additional entry listed |
14 | 36 | Power Module can reach level 2; Ecological Module can reach level 6 | No additional entry listed |
15 | 38 | Plant Research Module can reach level 4; Resource Detector can reach level 5 | Order capacity increases |
16 | 40 | Signal Transmitter can reach level 3; Power Module can reach level 3; Kitchen Module can reach level 6; Ecological Module can reach level 7 | No additional entry listed |
17 | 42 | Crafting Module can reach level 5; Resource Detector can reach level 6; Ecological Module can reach level 8 | No additional entry listed |
18 | 43 | Power Module can reach level 4; Crafting Module can reach level 6; Resource Detector can reach level 7; Ecological Module can reach level 9 | Order capacity increases |
19 | 44 | Crafting Module can reach level 7; Kitchen Module can reach level 7; Resource Detector can reach level 8 | No additional entry listed |
20 | 45 | Power Module can reach level 5 | No additional entry listed |
From RV levels 2 through 20, the listed progression also expands Home Shop and Furniture Store choices and the placement limit for functional facilities. Revisit the shops and building menu after upgrading to inspect the available choices and limits.
Daily Orders refresh at 04:00 and 16:00 on the selected server's clock. The RV level controls how many orders arrive. When an order needs a product outside the current production chain, use the available refresh option rather than interrupting every facility to make it.
Heat Furnace and Cooling Unit zones can overlap to support another crop temperature. A Scorching zone overlapping a Cool zone creates a Warm zone; overlapping the highest Freezing and Scorching settings creates a temperature-neutral area. A zone touching any part of a plot affects the whole plot, so check the plot before changing a nearby unit.
Woodlands and Mines produce byproducts used for RV development. Clear debris on newly opened plots for Wood Blocks, Mineral Sand and more building space. Choose the production recipe first, then keep its seeds and processing inputs stocked so the chain can continue while away.