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Somniwing
September 9, 2026 at 09:39 AM
Initial version (2026-09-09)
Somniwing is No. 031 in the Aniimo index, a Wind and Grass creature that fights in the Energy role. Their magnificent wings spread scales to help flowers grow and spread vitality wherever they fly.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It stands on its own in the index, with no alternate Form published so far.
Field | Value |
|---|---|
Index number | No. 031 |
Element | |
Battle role | |
Growth stage | Stage 0 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 528 |
HP | 111 |
ATK | 92 |
BREAK | 50 |
P.DEF | 80 |
M.DEF | 80 |
REGEN | 115 |
Somniwing stands alone in the index with no further growth stages published.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 031 | Stage 3 | Wind / Grass | Energy |
No spawn location is published for Somniwing in its Basic Form. Creatures at the end of an evolution line are usually raised rather than caught, and the index leaves their habitat blank.
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Energy Full | Increases max EP by 10. |
Somniwing brings 3 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Hypnotic Spores | Combat | 28 | 20 | On hit, inflicts [Hypnosis] on the target, increasing their damage taken by 25% and preventing them from acting. Removed when the target takes damage. Lasts 5s. Does not affect Grass-type Aniimo. |
Energy Orb | Combat | 30 | 10 | Charges and gathers Energy above the target, then drops it to strike the target. Hold the Skill button to charge. Every 0.6s, consumes 10 Energy to increase the skill damage, up to 4 times. Stages 1 to 5 deal damage equal to 1/2/3/4.5/6x Might, respectively. |
Ethereal Light Wave | Combat | 0 | 0 | Sends a light wave forward, absorbing enemy projectiles and increasing EP recovery rate by 15% for teammates along its path for 20s. |
ATK | Innate | 6 | 0 | Wields the power of grass to attack targets from a distance. |
Butterfly Dance | Innate | 0 | 0 | The Somniwing flies up and uses its power of rejuvenation, recovering 22.5 EP. |