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Pathfinder Talents
October 23, 2026 at 04:09 AM
Added pathfinder talents guide
Pathfinder Talents belong to the player character. Active skills are used in Command Mode, while passive talents improve catching, combat, research, or creature development. Open the character's Talents screen to spend Report Cards.
Earliest title | Examples unlocked |
|---|---|
Student I | Aeroboard, Heal, Swoleshroom, Pro Catcher, Master Trainer, Mode Switch, Enhanced Twining, Elemental Boost |
Student II | Gravity Pull, Mega Mallet, Boss Breaker, Dreamsong |
Student III | Plushie Pummel, Tweetin’ Target, Master Catcher, Magical Horn, Elemental Ward |
Wayfarer I | Bubble Gun, Revive, Research Expert, Nimble Dodge |
Wayfarer II | Quick Twine, Peculiar Rock Ball |
Wayfarer III | Go! Rubber Duck!, Measured Strike, Sure Shot |
Trailblazer I | Unwavering Rampart, Fast Charge |
Talent | Branch it helps unlock |
|---|---|
Dreamsong | Nimbi to Dreaple |
Magical Horn | Chirpi to Tromber |
Peculiar Rock Ball | Baleetle to Bouldus |
Unwavering Rampart | Helmut to Rookey |
These talents are part of the evolution requirements. The individual still needs to meet its other conditions, such as level, potential, or an encounter objective.
Some passive talents gain additional levels at later titles. The Talents screen also offers a reset that refunds spent points for a displayed Credit cost. Review the resulting allocation before spending the returned points.
Pathfinder Progression and Elite Training cover the promotions that open these tiers. Twining explains switching between character and creature control.