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Fair Play Policy
September 17, 2026 at 12:32 AM
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Aniimo shipped with a published fair play policy. It went up on September 16, 2026 at 09:00 (UTC+8), one hour before the servers opened, which makes it one of the first things the studio said about the live game rather than a reaction to anything that happened in it. This page sets out what it prohibits, what happens to accounts that break it, and how violations are reported.
The policy groups prohibited behaviour into six areas. The list is specific rather than generic, and several entries name mechanics that are particular to this game.
Category | Covered behaviour |
|---|---|
Third-party tools | Hacks and cheat programs, automatic catching scripts, synchronisation tools that drive several clients as one, and running multiple instances through virtual systems. |
Client modification | Altering the game’s main program in any way. |
Bug exploitation | Deliberately exploiting faults to obtain Aniimo, training materials or other resources, and spreading exploit information for profit. |
Account trading | All account trading, transfer and sharing. There is no sanctioned form of it and no exception for lending an account to a friend. |
Payments | Third-party and discounted top-ups. Only the official purchase routes are permitted; see Lumin Crystals and Currencies. |
Community conduct | Advertising, fraud, promotion of cheat tools, abuse and rumour-mongering in the game’s channels. |
Penalties are described as escalating rather than as a fixed tariff, so the same behaviour does not automatically carry the same outcome for every account.
Step | What happens |
|---|---|
Recovery | Illicit proceeds are clawed back and gains obtained through a violation are wiped from the account. |
Suspension | Temporary suspension of the account. |
Ban | Permanent ban of the account. |
Legal action | Reserved against those who create or distribute cheat tools, and against violations carried out at commercial scale. |
The legal step is the one that separates a player using a tool from a business selling one. The policy reserves it for cheat authors and distributors and for commercial-scale violators, which in practice means top-up resellers and account sellers rather than individual players.
Three of the named prohibitions line up directly with how Aniimo is structured, which makes them easier to remember than a generic anti-cheat list.
Automatic catching scripts are named first among third-party tools because catching is the progression loop rather than a side activity: creatures are the content, and a collection built by a script is a collection built without playing. See Catching and Aniipods and Aniimo Creatures. Bug exploitation is called out specifically for obtaining Aniimo, training materials and resources, which are the three things Aniimo Training and Growth consumes. And because the competitive modes on Egg Heist and PvP run against other players’ rosters, an advantage gained in collection or training is a competitive advantage too, not only an economic one.
The ban on account trading interacts with the account model described on Accounts and Aniimo Pass. An Aniimo Pass is an email account, so sharing the login shares the account outright, and the policy makes no distinction between selling an account and lending one.
Reports go through the same two routes as everything else that needs a human: in-game support from the menu, or the F10 hotkey on PC. Reports can also be sent by direct message to the studio’s official social channels.
A useful report carries the offending character’s identifier together with screenshots or video. A report without evidence is harder to act on, and the studio asks for both where they are available.
As of September 17, 2026 (UTC+8) the studio had published no enforcement figures, no ban-wave notice and no appeals procedure for this policy. The policy itself was distributed in eleven languages on launch day, so the absence is of follow-up reporting rather than of the policy. Any claim about ban numbers in the launch window is therefore unsourced.
The policy is signed by the studio’s team rather than by a named individual, and it does not set out a fixed schedule of penalties for specific offences, so the mapping between a given violation and a given outcome is discretionary.