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City Design (Interiors and Verticality)
May 18, 2026 at 03:46 AM
Added confirmed layers table, interior types section, and detail on planned additional cities

Nova City is built with three vertical layers: rooftops, mid-level platforms, and street level. All three are explorable. The traversal system (parkour, grappling, wall-running) is designed around this verticality, letting you move between layers fluidly.
Official marketing copy describes accessible interiors throughout the city. Players can enter buildings, explore indoor spaces, and transition between indoor and outdoor environments. The TGS demo showed combat flowing from streets into building interiors without loading screens.
The city is described as roughly Manhattan-sized in developer interviews. The vertical layering means the playable space extends well beyond the ground-level footprint. Between explorable rooftops, building interiors, and underground areas like the Subway System, the actual navigable area is larger than the surface map suggests.
Nova City is the first city. Press materials confirm additional cities will be added: European-style and American-style locations, plus countryside zones and other regions. How travel between cities will work has not been detailed.
Layer | Confirmed Detail |
|---|---|
Rooftops | Fully explorable; main traversal stage for parkour and grapple sequences |
Mid-level platforms | Walkways, balconies, signage, and inter-building bridges used for Traversal between layers |
Street level | Pedestrian and Vehicles traffic, shopfronts, ambient NPCs |
Subsurface | The Subway System provides the underground layer, used for fast travel and ambient gameplay |
Cafes, galleries, and nightclubs — confirmed as enterable, scripted social spaces
Gyms, courts, and arcade venues — interactive ambient interiors
Apartments and personal residences — confirmed in early character spotlights
Shopfronts — clothing, vehicle, and cosmetic vendors integrated into City Life (NPCs and Activities)
Mission interiors — combat encounters that flow from streets into building interiors without loading screens, demonstrated in the TGS 2025 demo
Press materials confirm additional cities will follow Nova City. The mentioned styles include a European-themed location and an American-themed location, plus countryside zones and other regions. Travel and unlock cadence between cities are not detailed in current materials; treat additional cities as planned scope, not as confirmed first-launch content.
Surface footprint is described in developer interviews as roughly Manhattan-sized
The combined navigable space (rooftops, interiors, subsurface) extends materially beyond the surface footprint
Verticality is designed to be a first-class movement axis; the Traversal toolkit assumes it