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City Design (Interiors and Verticality)
May 8, 2026 at 08:53 AM
Applied Title Case to body headings

Nova City is built with three vertical layers: rooftops, mid-level platforms, and street level. All three are explorable. The traversal system (parkour, grappling, wall-running) is designed around this verticality, letting you move between layers fluidly.
Official marketing copy describes accessible interiors throughout the city. Players can enter buildings, explore indoor spaces, and transition between indoor and outdoor environments. The TGS demo showed combat flowing from streets into building interiors without loading screens.
The city is described as roughly Manhattan-sized in developer interviews. The vertical layering means the playable space extends well beyond the ground-level footprint. Between explorable rooftops, building interiors, and underground areas like the Subway System, the actual navigable area is larger than the surface map suggests.
Nova City is the first city. Press materials confirm additional cities will be added: European-style and American-style locations, plus countryside zones and other regions. How travel between cities will work has not been detailed.