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Turri
May 10, 2026 at 05:24 AM
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The Turri is an enemy in Alabaster Dawn. It is a flower-like Nuemera that often appears on high ledges, where it acts as a stationary support for tougher enemies.
Type | Encountered | Level | HP | EXP at level |
|---|---|---|---|---|
Turri | Koro Valley (corrupted) | 2 | 85 | 13 |
Turri | Koro Valley (restored) | 5 | 90 | 5 |
Turri | 7 | 100 | 5 | |
9 | 290 | 14 |
Turris cannot move; they stay in their spawn position, often somewhere out of melee range. Juno usually has to fall back on ranged attacks to defeat them.
They have only one attack: an upward projectile that arcs and falls toward Juno, exploding in a small radius on impact.
Turris cannot be broken, but they have very low health and no resistances. A single solid hit usually finishes them.
The Turri Praeva is a more powerful version of the Turri that appears in the Trial of Aether. It still cannot move and stays where it spawns.
Its single attack fires two projectiles upward in rapid succession, both of which fall toward Juno and explode where they land. The second explosion is larger.
Turri Praevas cannot be broken either, but they take more hits than basic Turris and can deal real damage if ignored.
Turri Praevas were originally called Turriculum in the v0.0.4 demo, then renamed in the v0.0.5 update.
Both variants drop Turri Essence on death (often for the basic Turri, always for the Turri Praeva).
Pick the Turri off first when it is paired with a melee Nuemera; otherwise the falling projectiles disrupt parry timing on the bigger threat.
During Turri Praeva fights, dodge the second projectile sideways. It explodes wider than the first one, so a tight-radius dodge can still get clipped.