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Sleep Tokens
September 16, 2026 at 04:32 AM
Created Sleep Tokens page covering the conversion payout table, bonuses and penalties, the exit multiplier, Perk spending and the Token Exchange stock
Sleep Tokens are the currency that survives a dive into Somu’s Dream. Every Dream Shard Juno still holds when she wakes converts into tokens, bonuses and penalties from the dive are applied, and the result is banked permanently. In-game menus label them simply as Tokens.
Tokens are what turns a failed run into progress. A dive that ends badly still pays out, just less, so the roguelite loop rewards attempting deeper Layers even when they are not survivable yet.
On top of the straight shard conversion, the following bonuses and penalties apply. These values are community-documented for the current build and the studio has said the bonus system is being reworked, so treat them as current rather than final.
Event | Tokens |
|---|---|
Layer cleared | +250 |
Layer cleared flawlessly, without taking damage | +1,000 |
Boss defeated | +250 |
Boss defeated flawlessly, without taking damage | +250 |
Enemy defeated | +5 |
Damage taken | -1 per point of damage |
Exiting the Dream through the menu | -100 |
After all of that, the total is halved if Juno leaves the Dream by any route other than the elevator at the back of a Boss Room. Between the flat exit penalty and the multiplier, quitting out mid-Layer is the most expensive way to end a dive.
Tokens have two sinks. The first is Perks, bought from Somu’s menu between dives. Perks are the mode’s permanent progression: Room Perks add new room types to the Dream or improve ones already in rotation, and Utility Perks change starting resources, rarity ceilings and the reroll and banish systems. Perks can be toggled on and off individually, so an unwanted room type can simply be switched back off without refunding it.
The second sink is the Token Exchange, which Somu opens after the first completed dive. It trades tokens for items usable in the main game, at fixed stock.
Item | Cost | Stock |
|---|---|---|
Utility Belt I | 100,000 | 1 |
Verse of the Gods | 10,000 | 10 |
Whisper of the Gods | 5,000 | 10 |
Utility Belt I is the standout: it is an artifact that unlocks an additional loadout slot, which changes how Juno plays outside the Dream as well as inside it. Verse of the Gods and Whisper of the Gods are essence bundles that feed gem crafting, and buying them here is a way to bypass the per-rarity supply limits on essences dropped by enemies.
Perk prices are staying where they are through the 0.2.0 update, on the studio’s reasoning that the other changes to the mode already make unlocks arrive faster. One new Perk grants a free Blessing at the start of a dive. In the finished game Perks are planned to unlock gradually across the main story; for Early Access they all stay available from the start.
Nightmare Mode, a build-your-own-challenge layer that trades added difficulty for better token exchange rates, is confirmed but explicitly deferred past 0.2.0. It waits on a dedicated menu opened from the bed beside Somu, which will also track a best-run score, a run history and quick Perk toggles.