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Perks
July 22, 2026 at 02:04 AM
Created Perks page: Room and Utility perk tables with unlock conditions and Token costs
Perks are permanent modifiers for Roguelite Mode, the dream-diving mode the game calls Somu's Dream. Unlike Blessings, which vanish when Juno wakes up, perks are bought once from Somu the Dreamer with Sleep Tokens and then persist across every future dive. Purchased perks can be toggled on and off, so a perk is a tool rather than a one-way commitment.
Perks fall into two groups. Room Perks add new special rooms to the Dream or improve rooms that already appear. Utility Perks change how the Dream itself behaves, adjusting starting resources, rarity ceilings and the reroll and banish systems.
Some perks are hidden until a prerequisite perk is bought, so the full list is not visible from the start. Others carry an additional in-Dream condition that must be met before they can be purchased or even read in full. Progress toward those conditions accumulates across all dives rather than resetting each run.
Two perks cost nothing. Blessing Rooms is unlocked and active from the beginning, and Midnight Snack unlocks and activates automatically once the tutorial is done. Unlocking every currently available perk costs a total of 611,000 Tokens.
Perk | Unlock Condition | Token Cost | Effect |
|---|---|---|---|
Blessing Rooms | Unlocked by default | 0 | Blessing Rooms appear in the Dream, each containing 2 random Blessings. They spawn on every Depth Layer. |
Inception | Purchase Blessing Rooms | 25,000 | Increases the Blessing selection in Blessing Rooms by 1, to a total of 3. |
Shop Rooms | None | 10,000 | Shop Rooms appear in the Dream, allowing Dream Shards to be exchanged for Blessings. One always spawns per Depth Layer. |
Merchant's Reverie | Purchase Shop Rooms | 50,000 | Increases the Blessing selection in Shop Rooms by 1. |
Rest Rooms | Finish a dive with at least 2 Depth Layers | 5,000 | Rest Rooms appear in the Dream, offering 2 random dishes from owned Recipes. A dish grants its boosts, restores all Healing Bulb charges and heals 25% of Life. They appear every 5 Depth Layers, starting with the first. |
Seasoned Sleeper | Purchase Rest Rooms, then cook at least 10 dishes within the Dream | 50,000 | Seasonings may appear on dishes found in Rest Rooms, with a base 50% chance per dish. Rerolling a dish does not reroll its seasoning. |
Chef's Choice | Purchase Rest Rooms, then use at least 10 boosts within the Dream | 100,000 | Increases the dish selection in Rest Rooms by 1, to a total of 3. |
Bounty Rooms | Collect 10,000 Shards within the Dream across all dives | 20,000 | Bounty Rooms appear in the Dream, packed with forageables that drop large amounts of Shards. Base spawn chance is 25%. |
Bounty Rooms II | Purchase Bounty Rooms, then collect 50,000 Shards across all dives | 50,000 | Raises the Bounty Room spawn chance by a further 25%, to 50%. |
Trial Rooms | Defeat at least 100 enemies within the Dream | 10,000 | Trial Rooms may appear, containing challenging combat encounters that reward a Blessing from the Blessing pool. Base spawn chance is 50%. |
Perk | Unlock Condition | Token Cost | Effect |
|---|---|---|---|
Midnight Snack | Unlocked after the tutorial | 0 | Combat Rooms drop 2 to 3 small rewards: Shards, rerolls, banishes, Life regen or stat upgrades. Rerolls and banishes only appear once High Roller I and Un-Ban-lievable I are bought and active. |
Fruit Basket I | None | 10,000 | Increases starting Healing Bulb charges by 1. |
Fruit Basket II | Purchase Fruit Basket I, then use at least 10 Healing Bulbs within the Dream | 25,000 | Increases starting Healing Bulb charges by 2. |
Angelic Slumber | Die at least once within the Dream | 20,000 | Adds 1 stack of the Guardian Angel Blessing at the start of a dive, so lethal damage instead consumes a stack and revives Juno at 50% Life. |
Big Bounty | Reach Depth Layer 3 | 200,000 | Raises the maximum rarity that Blessings or dishes can roll by 1. Base maximum rarity starts at Rare and rises every 2 layers. |
High Roller I | None | 2,000 | Unlocks rerolling and grants 2 rerolls at the start of a dive. Rerolls apply to the options offered in Blessing Rooms, Shop Rooms and Rest Rooms. |
High Roller II | Purchase High Roller I, then use rerolls at least 10 times | 10,000 | Grants 2 further rerolls at the start of a dive. |
Un-Ban-lievable I | None | 4,000 | Unlocks banishing and grants 2 banishes at the start of a dive. A banish removes an offered Blessing or dish for the rest of the dive. Common Blessings and dishes cannot be banished. |
Un-Ban-lievable II | Purchase Un-Ban-lievable I, then use banishes at least 10 times | 20,000 | Grants 2 further banishes at the start of a dive. |
High Roller I is the cheapest meaningful purchase at 2,000 Tokens and immediately improves every reward screen, which makes it a reasonable first pick.
Rest Rooms is cheap at 5,000 Tokens and is the only in-Dream healing that also restores Healing Bulb charges, so it raises the ceiling on how deep a dive can go.
Big Bounty is the most expensive perk at 200,000 Tokens, but it is the only route to Legendary Blessings, so it is the natural long-term goal.
Several perks gate on in-Dream milestones rather than Tokens, so diving regularly unlocks purchase options even on runs that end early.
Perks can be switched off. Turning one off is useful for testing how much a given room type is actually contributing to a run.
Roguelite Mode, Blessings, Somu the Dreamer, Recipes, Seasonings, Healing Bulbs.